Quote Originally Posted by Dale View Post
The challenge of a boss fight in a MMO Role Playing game should be how well you have invested into your character and perform your role in combat. Defining a fight's challenge by how good you are at watching the floor or how fast your computer is - that's just poor game design and I don't blame people for quitting over it. Companies need to stop trying to make their RPG's half-assed action games. ... Get back to what MMORPGs are actually suppose to be about, and that is strategic multi-player combat.
A huge statement that I can't agree with more. RPGs were turned based decision making games. Adding real time to them was cool and added a certain level of intensity that I enjoy. But you are correct. RPGs shouldn't be heavily affected by reaction time which in-turn directly relates to PC performance as displayed. Us "ole-fogies" wana play too, and we can't keep up with the youngins anymore. Relaxed intelligence should still win!