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  1. #21
    Player
    Skold's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    37
    Character
    Veenare Darkwraith
    World
    Jenova
    Main Class
    Paladin Lv 70
    If you are spawning slimes in P2 your just making the fight harder than it needs to be. What should happen in phase 1 is you should need 3 slimes... on the first round of tiles, spawn 1 and feed it to the boss, the second round of tiles spawn 2... feed him one right away and dps him down until he is about to split, let him gain 1 stack, feed him the last slug and split him. He will split with a fresh zero stacks. The problem with popping slugs in P2 is that the boss hits a lot less hard when he is split and chances are you will make mistakes having to pop 2 slugs every time. Someone will mess up or it will be too far away to get and just overall give you a huge net loss in dps. At 5 stacks just have your tanks pop the cooldowns and burn these guys down.
    (0)

  2. #22
    Player
    Vech's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    57
    Character
    Gil Song
    World
    Gilgamesh
    Main Class
    Culinarian Lv 66
    Quote Originally Posted by Abyssion View Post
    If you have a warrior in group, no way he can last on 2-3 stacks.

    Seems most people here are running with 2 PLD......not everyone brings 2 PLD to coil....
    Agreed. We have one DPS feed the WAR's clone once during the fight. Otherwise it is near impossible to keep him up passed 3-4 stacks.
    (0)

  3. #23
    Player
    Onolock's Avatar
    Join Date
    Aug 2013
    Posts
    154
    Character
    Ono Lock
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    Once you outgear the fight...you won't need to ever spawn a slime. We don't even spawn a single slime the entire fight and it's dead usually as the first add hits 5 stacks. Learning the fight though in 70 gear, you will probably want to use 2-3 slimes depending on your DPS in the beginning, then no more since it will slow down you DPS and make the fight much longer than it's supposed to be. Your healers will run OOM way before you kill it.
    (0)

  4. #24
    Player
    Etgar's Avatar
    Join Date
    Sep 2013
    Posts
    132
    Character
    Maduin Jakkra
    World
    Adamantoise
    Main Class
    Thaumaturge Lv 50
    Just to be safe and to have a easy kill every week we use adds to clear stacks till about 15% or so, than we just burn.
    (0)

  5. #25
    Player
    KogaDrake's Avatar
    Join Date
    Aug 2013
    Posts
    361
    Character
    Koga Dragontaker
    World
    Behemoth
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Abyssion View Post
    If you have a warrior in group, no way he can last on 2-3 stacks.

    Seems most people here are running with 2 PLD......not everyone brings 2 PLD to coil....
    2-3 Stacks is too much for a war? you and your healers need to improve. 3 stacks gets a bit rought and once he gains his 4th he needs to be dead real fast or WAR is in trouble, but I dont even think about a cooldown till about 4th stack.

    @OP, with 2 pld we never run after split, but since I started tanked as WAR we normally run 1 to mine just to be safe, but we can likely kill mine with the 2nd at 5% before he became too much of an issue, but till i got my chest (after this weeks kill) it was just safer
    (0)

  6. #26
    Player
    Illya's Avatar
    Join Date
    Aug 2013
    Posts
    629
    Character
    Illyasviel Einzbern
    World
    Ultros
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Abyssion View Post
    If you have a warrior in group, no way he can last on 2-3 stacks.

    Seems most people here are running with 2 PLD......not everyone brings 2 PLD to coil....
    Our first few weeks we had 2x WHM and I was getting to 3 and sometimes even 4 stacks on split Caduceus. He hits hard but he's polite enough to pause between big hits, giving the healers a chance to spam me up. Once we switched to WHM + SCH I wasn't even getting fussed by Caduceus anymore, the healers didn't even have to burn Benediction on me at that point before my snake died. And I'm actually a Miqo'te Keeper of the Moon playing WAR, we have the lowest base HP pool of all the races.
    (0)

  7. #27
    Player
    BlossomRose's Avatar
    Join Date
    Aug 2013
    Posts
    355
    Character
    Vali Bergthora
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Warriors can tank rooooughly as well as Paladins, they just have less cooldowns and are slightly harder to heal due to their higher HP pool and incoming damage.

    Next patch will ensure it's balanced, but even without that...

    You can do Turn 1-4 with a Warrior just fine.
    (0)

  8. #28
    Player
    valho's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    361
    Character
    Vita Rena
    World
    Tonberry
    Main Class
    Monk Lv 70
    Our War tank it till 3 stack before we kill it and move to the PLD Caduceus. What we do while dps-ing down the PLD Caduceus to 5-10% is to have someone activate the 2nd Caduceus tail swipe for the war, giving him more breathing room and taking less damage, this was done by me as a BRD that is closest to his position.

    For our War 3 stack seems fine, 4 is manageable by the healer, but 5 we will have a dead War.
    (0)

  9. #29
    Player
    Pikachew's Avatar
    Join Date
    Oct 2013
    Posts
    40
    Character
    Pika Chu
    World
    Tonberry
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by BlossomRose View Post
    Warriors can tank rooooughly as well as Paladins, they just have less cooldowns and are slightly harder to heal due to their higher HP pool and incoming damage.

    Next patch will ensure it's balanced, but even without that...

    You can do Turn 1-4 with a Warrior just fine.
    This is definitely not true at about 4 stacks a warrior can get insta killed by the boss already. While a paladin can probably tank till 6+ stacks before that happens. This is without the use of any cooldowns.
    (1)

  10. #30
    Player
    Pellegri's Avatar
    Join Date
    Sep 2013
    Posts
    397
    Character
    Pellegri Testament
    World
    Ultros
    Main Class
    Archer Lv 50
    Quote Originally Posted by Pikachew View Post
    This is definitely not true at about 4 stacks a warrior can get insta killed by the boss already. While a paladin can probably tank till 6+ stacks before that happens. This is without the use of any cooldowns.
    I've seen our warrior take the stacks to 4-5 on a consistent basis, not sure how geared yours may or may not be. The "secret" to doing this is to always make your warriors target 2nd and leaving the paladins at about 5% till you kill your offtanks, when you switch over always make sure your bard has the boss debuffed so the healer can laugh at the dmg while you burn it down. If for whatever reason you don't have a bard though....you should honestly have one if you have any intent of seeing your way into turn 5.

    Now if what you mean is that you merge both bosses together again and your warrior is getting one shot then the problem isn't your warrior and their survivability, it's the fact that you don't merge the boss back together when it's vastly easier just to keep them separate because of their debuff.
    (0)
    Last edited by Pellegri; 10-25-2013 at 03:08 PM.

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