I dont have much lag in FFXIV and I live on the west coast which is pretty far away from the servers. I dunno why so many people have lag but I don't.
I dont have much lag in FFXIV and I live on the west coast which is pretty far away from the servers. I dunno why so many people have lag but I don't.

This issue is increasing in every patch and afecting more peoples. I have friends in US/JP(both with the same problem) and i live i BRAZIL(i have good internet conection).
i just want a explanation why this lag happen if in thoses games i don't lag(UPDATED LIST OF THE GAME TESTED)
-FINAL FANTASY XI( NO LAG)
-ATLANTICA ONLINE( NO LAG)
-WOW(NO LAG)
-GUILD WARS 2(NO LAG)
-DIABLO 3(NO LAG)
-BLADE & SOUL( NO LAG EVEN IN KOREAN SERVER)
-LEAGUE OF LEGENDS(NO LAG)
and alot of FPS games like
-CRYSYS 3(NO LAG)
-BF3(NO LAG)
so... IS MY PROBLEM OR SE??? and WHY in ff XI i don't get lag? well... can some1 explain this?



Iloce pretty much summed it up rather well a few posts up. Basically, you are taking different paths to get to each of those. Especially since you are going to different countries for some of them, you are taking a completely different corridor all together at times, so your route may change right away just two hops away from your modem.This issue is increasing in every patch and afecting more peoples. I have friends in US/JP(both with the same problem) and i live i BRAZIL(i have good internet conection).
i just want a explanation why this lag happen if in thoses games i don't lag(UPDATED LIST OF THE GAME TESTED)
-FINAL FANTASY XI( NO LAG)
-ATLANTICA ONLINE( NO LAG)
-WOW(NO LAG)
-GUILD WARS 2(NO LAG)
-DIABLO 3(NO LAG)
-BLADE & SOUL( NO LAG EVEN IN KOREAN SERVER)
-LEAGUE OF LEGENDS(NO LAG)
and alot of FPS games like
-CRYSYS 3(NO LAG)
-BF3(NO LAG)
so... IS MY PROBLEM OR SE??? and WHY in ff XI i don't get lag? well... can some1 explain this?
Ever take the long way around town to get somewhere because you knew you were going to get held up in traffic if you tried to go straight through town, causing your trip to be longer then taking the outer loop?
Same principle applies here... or at least it needs to. It may be far better to deal with an extra 30-40ms latency to have it be consistent then the frustrating up and down rubberband effect that a lot of people are having---or worse, the stop and go redlight/greenlight crap. Unfortunately, we are having a hard time convincing the ISP's to either fix the stoplights, or draw a new route around the traffic jams.
Last edited by Raist; 10-30-2013 at 12:36 PM.
What I find funny, Is every time they do maint, rubber banding and lag comes back... makes me laugh
I recently switched servers from Cerberus to Ragnarok to be with my friends, and ever since then i've been unable to play any dungeons. It starts off with me being unable to target party members (they are standing in 1 spot a mile away from the fight, but still doing all the moves), then i get the 5-second freeze/speed-up thing, then i get error 90000. As a healer, this makes it impossible to do anything except sit in town chatting. Even then i get 90000 every so often. I never had this problem on Cerberus so i'm wondering if that has anything to do with it, or it happened to start when i switched
I spoke to my ISP (Plusnet, i'm in UK) and they said it's not their problem as my internet is working perfectly fine on everything but FFXIV. I play on PS3 and i make sure nothing else is using my router when i play, but it isn't helping.
im also with plusnet, but the same thing also happens on a dedicated ISP that i use in work... tbh though unless enough people cancel there subs until its fixed (if ever) SE we will just continue to fob us off again & again..as long they get there monthly subs coming in they wont give a shite. Any decent company would have by now realised there are major issues within there network & would have re-inbursed our subs or at the least let us play for free until the problem is sorted...what do SE give us? ...5 days to transfer to a diff server for free! just a quick glance as these forums alone would be enough for any SE employee to think "houston we have a prob" pathetic.I recently switched servers from Cerberus to Ragnarok to be with my friends, and ever since then i've been unable to play any dungeons. It starts off with me being unable to target party members (they are standing in 1 spot a mile away from the fight, but still doing all the moves), then i get the 5-second freeze/speed-up thing, then i get error 90000. As a healer, this makes it impossible to do anything except sit in town chatting. Even then i get 90000 every so often. I never had this problem on Cerberus so i'm wondering if that has anything to do with it, or it happened to start when i switched
I spoke to my ISP (Plusnet, i'm in UK) and they said it's not their problem as my internet is working perfectly fine on everything but FFXIV. I play on PS3 and i make sure nothing else is using my router when i play, but it isn't helping.

I recently switched servers from Cerberus to Ragnarok to be with my friends, and ever since then i've been unable to play any dungeons. It starts off with me being unable to target party members (they are standing in 1 spot a mile away from the fight, but still doing all the moves), then i get the 5-second freeze/speed-up thing, then i get error 90000. As a healer, this makes it impossible to do anything except sit in town chatting. Even then i get 90000 every so often. I never had this problem on Cerberus so i'm wondering if that has anything to do with it, or it happened to start when i switched
I spoke to my ISP (Plusnet, i'm in UK) and they said it's not their problem as my internet is working perfectly fine on everything but FFXIV. I play on PS3 and i make sure nothing else is using my router when i play, but it isn't helping.
Dam I'm with talktalk one of the rubbish in the UK I got no problem with them or the game.
heres my ping from EVE server:
Pinging 87.237.38.200 with 32 bytes of data:
Reply from 87.237.38.200: bytes=32 time=22ms TTL=245
Reply from 87.237.38.200: bytes=32 time=22ms TTL=245
Reply from 87.237.38.200: bytes=32 time=22ms TTL=245
Reply from 87.237.38.200: bytes=32 time=28ms TTL=245
Ping statistics for 87.237.38.200:
Packets: Sent = 4, Received = 4, Lost = 0 (0% loss)
Approximate round trip times in milli-seconds:
Minimum = 22ms, Maximum = 28ms, Average = 23ms
& now my ping from FFXIV server done 2 sec later:
Pinging 199.91.189.39 with 32 bytes of data:
Reply from 199.91.189.39: bytes=32 time=181ms TTL=238
Reply from 199.91.189.39: bytes=32 time=184ms TTL=238
Request timed out.
Reply from 199.91.189.39: bytes=32 time=184ms TTL=238
Ping statistics for 199.91.189.39:
Packets: Sent = 4, Received = 3, Lost = 1 (25% loss),
Approximate round trip times in milli-seconds:
Minimum = 181ms, Maximum = 184ms, Average = 183ms
gogo SE!



Well, for starters, that server is in Iceland and not Montreal.heres my ping from EVE server:
Pinging 87.237.38.200 with 32 bytes of data:
Reply from 87.237.38.200: bytes=32 time=22ms TTL=245
Reply from 87.237.38.200: bytes=32 time=22ms TTL=245
Reply from 87.237.38.200: bytes=32 time=22ms TTL=245
Reply from 87.237.38.200: bytes=32 time=28ms TTL=245
Ping statistics for 87.237.38.200:
Packets: Sent = 4, Received = 4, Lost = 0 (0% loss)
Approximate round trip times in milli-seconds:
Minimum = 22ms, Maximum = 28ms, Average = 23ms
& now my ping from FFXIV server done 2 sec later:
Pinging 199.91.189.39 with 32 bytes of data:
Reply from 199.91.189.39: bytes=32 time=181ms TTL=238
Reply from 199.91.189.39: bytes=32 time=184ms TTL=238
Request timed out.
Reply from 199.91.189.39: bytes=32 time=184ms TTL=238
Ping statistics for 199.91.189.39:
Packets: Sent = 4, Received = 3, Lost = 1 (25% loss),
Approximate round trip times in milli-seconds:
Minimum = 181ms, Maximum = 184ms, Average = 183ms
gogo SE!
http://myip.ms/info/whois/87.237.38.200
And there are many of us in the US who have had latency issues with their servers in the past. Especially the DUST514 players... omg, that was nightmarish at times.
And a single ping does not tell much either. You stand a better chance of seeing something useful in a pathping, or at least a tracert. For example, from my system:
Code:Tracing route to srv200-g.ccp.cc [87.237.38.200] over a maximum of 30 hops: <Initial hops removed for security> 4 29 ms 26 ms 30 ms 24.93.64.128 5 32 ms 34 ms 34 ms ae-3-0.cr0.dca10.tbone.rr.com [66.109.6.80] 6 32 ms * 32 ms ae0.pr1.dca10.tbone.rr.com [107.14.17.200] 7 36 ms * 40 ms ix-17-0.tcore2.AEQ-Ashburn.as6453.net [216.6.87.149] 8 116 ms 116 ms 133 ms if-3-2.tcore2.NJY-Newark.as6453.net [216.6.87.10] 9 111 ms 111 ms 114 ms if-2-2.tcore1.NJY-Newark.as6453.net [66.198.70.1] 10 162 ms 116 ms 141 ms if-7-2.tcore1.L78-London.as6453.net [66.198.70.26] 11 119 ms 119 ms 124 ms if-1-2.tcore2.L78-London.as6453.net [80.231.130.122] 12 120 ms 121 ms 119 ms if-15-2.tcore2.LDN-London.as6453.net [80.231.131.118] 13 113 ms 113 ms 111 ms if-4-0-0.core4.LDN-London.as6453.net [80.231.62.26] 14 110 ms 110 ms 110 ms ix-12-0-0-3046.core4.LDN-London.as6453.net [195.219.67.246] 15 111 ms 110 ms 110 ms srv246-f.ccp.cc [87.237.37.246] 16 115 ms 117 ms 112 ms srv200-g.ccp.cc [87.237.38.200] Trace complete.Notice how when tracing to both the IP's you gave, there are problems in the DC/VA area? It's going tit's up with potential packet loss or extensive delays around the handoff from my ISP to their routing partner, TATA--one of the handful of third party ISP's that are at the root of a LOT of users problems with this game. The fact that shaping rules are causing ICMP to get clamped down at that point is evidence there may be a congestion problem around that section of the route.Code:Tracing route to 199.91.189.39 over a maximum of 30 hops 4 29 ms 30 ms 26 ms 24.93.64.124 5 34 ms 34 ms 34 ms 107.14.19.20 6 32 ms * 33 ms ae1.pr1.dca10.tbone.rr.com [107.14.17.202] 7 36 ms 34 ms 37 ms ix-17-0.tcore2.AEQ-Ashburn.as6453.net [216.6.87.149] 8 57 ms 55 ms 58 ms if-2-2.tcore1.AEQ-Ashburn.as6453.net [216.6.87.2] 9 55 ms 56 ms 58 ms 64.86.85.1 10 56 ms 55 ms 53 ms if-10-2.tcore1.TTT-Scarborough.as6453.net [64.86.32.33] 11 57 ms 64 ms 62 ms if-9-9.tcore1.TNK-Toronto.as6453.net [64.86.33.25] 12 57 ms 56 ms 55 ms if-7-2.tcore1.W6C-Montreal.as6453.net [66.198.96.61] 13 63 ms 67 ms 55 ms 66.198.96.50 14 66 ms 57 ms 59 ms 192.34.76.2 15 56 ms 64 ms 69 ms 199.91.189.234 16 55 ms 55 ms 53 ms 199.91.189.39 Trace complete.
That is what we are talking about--trying to get some accountability from these middle-men that are dropping the ball.
Last edited by Raist; 10-29-2013 at 11:54 AM.
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