Quote Originally Posted by kasuke06 View Post
If I mark something, like say the doctore in halitali who knocks off 10% of my health a swing(and that was on a block!). it means kill him first. not second, not third, not change the mark to the stupid imps because you can kill them faster than him. they do negligible damage, to the point where its smarter to ignore them until the end of the fight(excepting AoE threat generator use of course).
Casters > Ranged > Melee
That's been the kill order I'm used to in every MMO. That Doctore may hit like a freight train when it connects compared to the imps, but the imps die fast and the consistent casting damage you take while killing the Doctore adds up fast. You take out weaker targets first to reduce whatever incoming damage you take during the course of the fight because most of the TP abilities that hit hard on that Doctore are avoidable. Spells are not.

Quote Originally Posted by kasuke06 View Post
again, that's a terrible tank. a real tank with a level appropriate weapon using their stance(defiance, shield oath) will not lose single target to anything else, short of another tank. they have high potency and enmity modifiers(5x on second hit, and 10x on third hit in stance) on their combos.
Self-control is not a strong suit for a DPS. Especially when gear disparity comes into play. A skilled newly level 50 tank will not be able to hold threat on a fully geared DPS in Darklight or better with a relic weapon. It's just not happening. I've tanked a run or two where an overgeared BLM in the group got pissed because nothing I did could hold hate off of him after an Astral Fire rotation. He just started using Blizzard I the entire run and was VERY vocal about how much he hated that I was "awful" and couldn't hold hate off of his Relic+1 BLM in full Darklight with a few AF2 pieces. Similarly geared tanks and DPS shouldn't have too many issues, but once a DPS starts to outgear the tank then all bets are off.