I repair my own equipment all the time. I've only spent about 300 gil on NPC repairs and I have 10 classes over lvl35, with most being closer to 45.
This is a perfect solutionExactly as you say; you shouldn't have to tediously change classes to repair your equipment, it should just check your crafting level requirement, check that you have a main hand tool for that craft in your armory, and the right dark matter, and just let you freakin' repair your stuff no matter what class you're currently geared as.
You're right, I learned from this mistake. From now on I'll definitely be double-checking all my equipment before I que up on the DF. But is it really worth it to let people make this mistake and learn from it when it wastes other players time, ruining their dungeon run and making them reque for 30+ minutes? It's not the same as learning from a mistake in a Primal trial that you can just do over immediately.
I don't think the game should make everyone in a party pay for one person's occasional non-combat non-gameplay mistake with that much time wasted.
The other reason this whole thing is unacceptable is because I've spent so much time and energy into leveling ALL the Disciple of Hand classes. My skills from these classes should come in handy when I need them. Now it's just another way that crafting is less useful in 2.0, because of a bad programming/design quirk.



Exactly as you say; you shouldn't have to tediously change classes to repair your equipment, it should just check your crafting level requirement, check that you have a main hand tool for that craft in your armory, and the right dark matter, and just let you freakin' repair your stuff no matter what class you're currently geared as.
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