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  1. #30
    Player
    Vaen's Avatar
    Join Date
    Feb 2012
    Location
    the Mist
    Posts
    328
    Character
    Vaen Tribal
    World
    Behemoth
    Main Class
    Goldsmith Lv 82
    Quote Originally Posted by IgnatiusCrumwald View Post
    Let's address this from an entirely different angle - Has anyone ever repaired anything themselves?

    I haven't.

    My reasons are:
    A) Dark matter takes up precious space
    and
    B) Switching through 3-4 different classes to repair my stuff is BEYOND tedious.

    I'd rather farm shards than repair an inventory worth of stuff.
    I repair my own equipment all the time. I've only spent about 300 gil on NPC repairs and I have 10 classes over lvl35, with most being closer to 45.

    Quote Originally Posted by Espon View Post
    They already have a way to repair your own gear. What they need to change is to allow you to do it without changing classes, just as long as your DoHs meets the requirements and you have the Dark Matter.
    This is a perfect solution Exactly as you say; you shouldn't have to tediously change classes to repair your equipment, it should just check your crafting level requirement, check that you have a main hand tool for that craft in your armory, and the right dark matter, and just let you freakin' repair your stuff no matter what class you're currently geared as.

    Quote Originally Posted by Avalon_Albrook View Post
    So you made the mistake of not repairing your gear before you went into another run and your stuff broke?

    That sucks. It's also, as you rightly said, a mistake.

    What are you supposed to do when you make a mistake? ("Class?")

    You learn from it.

    Learning doesn't mean you get a free pass to screw up again without having to care.
    You're right, I learned from this mistake. From now on I'll definitely be double-checking all my equipment before I que up on the DF. But is it really worth it to let people make this mistake and learn from it when it wastes other players time, ruining their dungeon run and making them reque for 30+ minutes? It's not the same as learning from a mistake in a Primal trial that you can just do over immediately.

    I don't think the game should make everyone in a party pay for one person's occasional non-combat non-gameplay mistake with that much time wasted.

    The other reason this whole thing is unacceptable is because I've spent so much time and energy into leveling ALL the Disciple of Hand classes. My skills from these classes should come in handy when I need them. Now it's just another way that crafting is less useful in 2.0, because of a bad programming/design quirk.
    (0)
    Last edited by Vaen; 10-26-2013 at 06:45 AM.
    https://na.finalfantasyxiv.com/lodestone/character/1524546/