Page 3 of 4 FirstFirst 1 2 3 4 LastLast
Results 21 to 30 of 33
  1. #21
    Player
    Brises's Avatar
    Join Date
    Aug 2013
    Posts
    325
    Character
    Brises Ravenheart
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Let's take this fantasy realism thing a step farther... A battle party sets out with a caravan full of supplies, including food, replacement gear, repair equipment, and a cook, armorer and whoever else they may need in addition to the battle party. The journey would likely take weeks to reach their base camp, and from there the battle party would trek into the mountains alone, in search of Titan's cave. After several hours of spelunking, they finally come across the monstrosity, and battle begins. Now whatever you have with you is all you are gonna get. Your armorer is waiting back at base camp. So you better have been prepared with your gear in the best condition possible. Because the battle will be long.

    BTW: I have never come close to having my gear break when I started at 100%.
    (0)

  2. #22
    Player
    Limecat's Avatar
    Join Date
    Dec 2012
    Posts
    1,359
    Character
    Limecat Indignatio
    World
    Hyperion
    Main Class
    White Mage Lv 90
    It would be worlds better if you could just meld and repair any gear you've got the right class+level for without having to change classes.
    (1)

  3. #23
    Player
    Ceol's Avatar
    Join Date
    Jun 2012
    Posts
    214
    Character
    Ceol Ashwin
    World
    Sargatanas
    Main Class
    Astrologian Lv 60
    Wait, are people seriously arguing that everyone should have infallible memory when repairing gear? I take it those are the folks who have just beaten the story and have run maybe three dungeons, right? Because with the amount of grinding the devs want you to do to gear up all your jobs, you've had to have gotten a 10% notification in the middle of a run at some point.

    As of right now, there is only a single notification, and it's when your gear hits 10%. I joined a CM run without checking my gear first, and right after the first boss, my weapon and half my gear dropped to 10%. "That's alright," I thought, "I'm sure 10% is enough to finish this run without any deaths." Except it wasn't. Apparently, 10% can only get you from the end of the first boss to the end of the third boss. Why is the notification at 10% if that isn't enough to get you through a full dungeon run? As much as I love looking at myself, my first instinct isn't to check my gear every chance I get, and I'm sure it's not for the majority of players.

    Having a mender NPC at the beginning of a dungeon isn't some slippery slope to having the full housing zone in dungeons. Only a supreme fool would think that's the case. And you can't expect people to repair at the start of every dungeon run when the Duty Finder is so convenient. You might as well force the Duty Finder interface to be through the damn Merchant & Mender if that's to be expected.

    This seems like a case of the devs not thinking things through. A simple notification at 30% or so would probably alleviate a lot of needless gear breaks, just so people don't have to teach themselves to check their gear every other run. I really can't believe people think this is some sort of feature or something we have to live with.
    (1)

  4. #24
    Player
    PSxpert2011's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,383
    Character
    Psxpert Sylph
    World
    Excalibur
    Main Class
    Pugilist Lv 50

    We need new dungeons

    Quote Originally Posted by Vaen View Post
    It's incredibly inconvenient that we can't repair our equipment in dungeons. My WHM cane just broke in a dungeon and my healing decreased by at least half, rendering me totally useless to heal through the dungeon.

    I had no choice but to drop out of the dungeon, ruining things for the other players and giving myself a 15m DF lockout.

    It's especially ridiculous since I had all my Carpenter equipment and Dark Matter right there in my inventory.

    Show the devs how important it is that we make DF groups less inconvenient! This will help with the bad reputation DF groups and the FFXIV community in general is getting. Add in your support on this thread for dungeon repairs!

    It's apparent why SE doesn't allow repair in dungeons(not that I agree), they want us to be ready, locked and loaded before entering. Those who aren't ready with the right gear, and fully repaired will suffer being gimped with damaged equipment.

    ======================================

    In addition, even if you entered at 50%, you should be good to go and complete the run. Changing gear can happen but not classes, so repairs would be out of the question.

    I would be down for open dungeons, in fact I'm asking the community to push for open dungeons so there's a bit of picnic-runs.
    Bring back open dungeons for exploration and farming!
    Open dungeons are like the ones from either FFXIV 1.0 or like FFXI... a zone of their own or a non-zoning area where's there's trouble around every corner except for a selected camp.

    Understand why dungeons are the way they are but ask Yoshi-P to introduce new dungeons.
    (1)


    ~'\[[_LEGACY_]]/'~
    TENTs because solo-friendly content forces me to want one!
    (HP + Instantly logout anywhere)

    http://na.finalfantasyxiv.com/lodestone/my/
    *Excalibur* Nation: Limsa Laminsa

  5. #25
    Player
    IgnatiusCrumwald's Avatar
    Join Date
    Aug 2013
    Posts
    59
    Character
    Ignacia Crumwald
    World
    Goblin
    Main Class
    Botanist Lv 50
    Let's address this from an entirely different angle - Has anyone ever repaired anything themselves?

    I haven't.

    My reasons are:
    A) Dark matter takes up precious space
    and
    B) Switching through 3-4 different classes to repair my stuff is BEYOND tedious.

    I'd rather farm shards than repair an inventory worth of stuff.
    (0)

  6. #26
    Player
    Sunarie's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    544
    Character
    Sunarie Rymshek
    World
    Famfrit
    Main Class
    Black Mage Lv 70
    While I do get your point and all, I don't really think this change would matter all that much compared to any amount of time they'd have to put into it. Human error can happen with the dark matter and all too.

    I would think a better solution would to have an NPC at the beginning of each dungeon that could repair equipment and that's it. No selling to him, no items for sale, just a repair guy for those times people derp. I would suggest adding the option to leave a dungeon and come back to it without dropping group and all, but I could see that causing a few headaches without a kick feature and people just generally being jerks sometimes.
    (0)

  7. #27
    Player
    Moirear's Avatar
    Join Date
    Aug 2013
    Posts
    254
    Character
    Biuma Arvinda
    World
    Goblin
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Amyas View Post
    This would be awesome... maybe a wandering moogle or something a la Stiltzkin? Hmmm... now that I think about it, we need more npcs in dungeons, not just for quality of life stuff, but for dungeon mechanics, like you need to talk to an imprisoned turncoat lunatic priest in AK to trigger a fight with their jailer, etc.

    ... anyone else want to see something like that? Make 14 dungeons like other FF in that we'd actually learn some about the story of the dungeon through talking to npcs, etc. Like the treasure hunters in WP, they shouldn't count as mobs, they ought to be npcs that offer lore and such.
    Now I want this so badly. Why'd you have to go and make such a good suggestion? ;_;
    (1)

  8. #28
    Player
    Espon's Avatar
    Join Date
    Aug 2013
    Posts
    950
    Character
    N'kilah Razhi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    They already have a way to repair your own gear. What they need to change is to allow you to do it without changing classes, just as long as your DoHs meets the requirements and you have the Dark Matter.
    (1)

  9. #29
    Player
    Avalon_Albrook's Avatar
    Join Date
    Sep 2013
    Posts
    359
    Character
    Avalon Albrook
    World
    Excalibur
    Main Class
    White Mage Lv 80
    So you made the mistake of not repairing your gear before you went into another run and your stuff broke?

    That sucks. It's also, as you rightly said, a mistake.

    What are you supposed to do when you make a mistake? ("Class?")

    You learn from it.

    Learning doesn't mean you get a free pass to screw up again without having to care.
    (1)

  10. #30
    Player
    Vaen's Avatar
    Join Date
    Feb 2012
    Location
    the Mist
    Posts
    328
    Character
    Vaen Tribal
    World
    Behemoth
    Main Class
    Goldsmith Lv 82
    Quote Originally Posted by IgnatiusCrumwald View Post
    Let's address this from an entirely different angle - Has anyone ever repaired anything themselves?

    I haven't.

    My reasons are:
    A) Dark matter takes up precious space
    and
    B) Switching through 3-4 different classes to repair my stuff is BEYOND tedious.

    I'd rather farm shards than repair an inventory worth of stuff.
    I repair my own equipment all the time. I've only spent about 300 gil on NPC repairs and I have 10 classes over lvl35, with most being closer to 45.

    Quote Originally Posted by Espon View Post
    They already have a way to repair your own gear. What they need to change is to allow you to do it without changing classes, just as long as your DoHs meets the requirements and you have the Dark Matter.
    This is a perfect solution Exactly as you say; you shouldn't have to tediously change classes to repair your equipment, it should just check your crafting level requirement, check that you have a main hand tool for that craft in your armory, and the right dark matter, and just let you freakin' repair your stuff no matter what class you're currently geared as.

    Quote Originally Posted by Avalon_Albrook View Post
    So you made the mistake of not repairing your gear before you went into another run and your stuff broke?

    That sucks. It's also, as you rightly said, a mistake.

    What are you supposed to do when you make a mistake? ("Class?")

    You learn from it.

    Learning doesn't mean you get a free pass to screw up again without having to care.
    You're right, I learned from this mistake. From now on I'll definitely be double-checking all my equipment before I que up on the DF. But is it really worth it to let people make this mistake and learn from it when it wastes other players time, ruining their dungeon run and making them reque for 30+ minutes? It's not the same as learning from a mistake in a Primal trial that you can just do over immediately.

    I don't think the game should make everyone in a party pay for one person's occasional non-combat non-gameplay mistake with that much time wasted.

    The other reason this whole thing is unacceptable is because I've spent so much time and energy into leveling ALL the Disciple of Hand classes. My skills from these classes should come in handy when I need them. Now it's just another way that crafting is less useful in 2.0, because of a bad programming/design quirk.
    (0)
    Last edited by Vaen; 10-26-2013 at 06:45 AM.
    https://na.finalfantasyxiv.com/lodestone/character/1524546/

Page 3 of 4 FirstFirst 1 2 3 4 LastLast