Quote Originally Posted by Vaen View Post
It's incredibly inconvenient that we can't repair our equipment in dungeons. My WHM cane just broke in a dungeon and my healing decreased by at least half, rendering me totally useless to heal through the dungeon.

I had no choice but to drop out of the dungeon, ruining things for the other players and giving myself a 15m DF lockout.

It's especially ridiculous since I had all my Carpenter equipment and Dark Matter right there in my inventory.

Show the devs how important it is that we make DF groups less inconvenient! This will help with the bad reputation DF groups and the FFXIV community in general is getting. Add in your support on this thread for dungeon repairs!

It's apparent why SE doesn't allow repair in dungeons(not that I agree), they want us to be ready, locked and loaded before entering. Those who aren't ready with the right gear, and fully repaired will suffer being gimped with damaged equipment.

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In addition, even if you entered at 50%, you should be good to go and complete the run. Changing gear can happen but not classes, so repairs would be out of the question.

I would be down for open dungeons, in fact I'm asking the community to push for open dungeons so there's a bit of picnic-runs.
Bring back open dungeons for exploration and farming!
Open dungeons are like the ones from either FFXIV 1.0 or like FFXI... a zone of their own or a non-zoning area where's there's trouble around every corner except for a selected camp.

Understand why dungeons are the way they are but ask Yoshi-P to introduce new dungeons.