Wait, are people seriously arguing that everyone should have infallible memory when repairing gear? I take it those are the folks who have just beaten the story and have run maybe three dungeons, right? Because with the amount of grinding the devs want you to do to gear up all your jobs, you've had to have gotten a 10% notification in the middle of a run at some point.

As of right now, there is only a single notification, and it's when your gear hits 10%. I joined a CM run without checking my gear first, and right after the first boss, my weapon and half my gear dropped to 10%. "That's alright," I thought, "I'm sure 10% is enough to finish this run without any deaths." Except it wasn't. Apparently, 10% can only get you from the end of the first boss to the end of the third boss. Why is the notification at 10% if that isn't enough to get you through a full dungeon run? As much as I love looking at myself, my first instinct isn't to check my gear every chance I get, and I'm sure it's not for the majority of players.

Having a mender NPC at the beginning of a dungeon isn't some slippery slope to having the full housing zone in dungeons. Only a supreme fool would think that's the case. And you can't expect people to repair at the start of every dungeon run when the Duty Finder is so convenient. You might as well force the Duty Finder interface to be through the damn Merchant & Mender if that's to be expected.

This seems like a case of the devs not thinking things through. A simple notification at 30% or so would probably alleviate a lot of needless gear breaks, just so people don't have to teach themselves to check their gear every other run. I really can't believe people think this is some sort of feature or something we have to live with.