No way do I want another way for people to be jerks in Duty finder, like changing to a crafting job and crafting the whole time.
Is it really that hard to be prepared for a dungeon?
No way do I want another way for people to be jerks in Duty finder, like changing to a crafting job and crafting the whole time.
Is it really that hard to be prepared for a dungeon?
Although I haven't had any trouble remembering to repair my gear before a dungeon, I don't think it would hurt the game if they added an armour mender NPC at the start of the dungeons.
This would be awesome... maybe a wandering moogle or something a la Stiltzkin? Hmmm... now that I think about it, we need more npcs in dungeons, not just for quality of life stuff, but for dungeon mechanics, like you need to talk to an imprisoned turncoat lunatic priest in AK to trigger a fight with their jailer, etc.
... anyone else want to see something like that? Make 14 dungeons like other FF in that we'd actually learn some about the story of the dungeon through talking to npcs, etc. Like the treasure hunters in WP, they shouldn't count as mobs, they ought to be npcs that offer lore and such.
Now I want this so badly. Why'd you have to go and make such a good suggestion? ;_;This would be awesome... maybe a wandering moogle or something a la Stiltzkin? Hmmm... now that I think about it, we need more npcs in dungeons, not just for quality of life stuff, but for dungeon mechanics, like you need to talk to an imprisoned turncoat lunatic priest in AK to trigger a fight with their jailer, etc.
... anyone else want to see something like that? Make 14 dungeons like other FF in that we'd actually learn some about the story of the dungeon through talking to npcs, etc. Like the treasure hunters in WP, they shouldn't count as mobs, they ought to be npcs that offer lore and such.
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