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  1. #1
    Player
    Phogg's Avatar
    Join Date
    Jun 2013
    Posts
    72
    Character
    Phogg Machine
    World
    Cactuar
    Main Class
    Gladiator Lv 50
    No way do I want another way for people to be jerks in Duty finder, like changing to a crafting job and crafting the whole time.

    Is it really that hard to be prepared for a dungeon?
    (24)

  2. #2
    Player
    Elim's Avatar
    Join Date
    Sep 2013
    Posts
    1,852
    Character
    Elim Lovecraft
    World
    Faerie
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Phogg View Post
    No way do I want another way for people to be jerks in Duty finder, like changing to a crafting job and crafting the whole time.

    Is it really that hard to be prepared for a dungeon?
    Although I haven't had any trouble remembering to repair my gear before a dungeon, I don't think it would hurt the game if they added an armour mender NPC at the start of the dungeons.
    (5)

  3. #3
    Player
    Phogg's Avatar
    Join Date
    Jun 2013
    Posts
    72
    Character
    Phogg Machine
    World
    Cactuar
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Elim View Post
    Although I haven't had any trouble remembering to repair my gear before a dungeon, I don't think it would hurt the game if they added an armour mender NPC at the start of the dungeons.
    That I have no problem with, and would encourage.
    (1)

  4. #4
    Player
    Amyas's Avatar
    Join Date
    May 2012
    Location
    Limsa Lominsa
    Posts
    775
    Character
    Amyas Leigh
    World
    Ragnarok
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Elim View Post
    Although I haven't had any trouble remembering to repair my gear before a dungeon, I don't think it would hurt the game if they added an armour mender NPC at the start of the dungeons.
    This would be awesome... maybe a wandering moogle or something a la Stiltzkin? Hmmm... now that I think about it, we need more npcs in dungeons, not just for quality of life stuff, but for dungeon mechanics, like you need to talk to an imprisoned turncoat lunatic priest in AK to trigger a fight with their jailer, etc.

    ... anyone else want to see something like that? Make 14 dungeons like other FF in that we'd actually learn some about the story of the dungeon through talking to npcs, etc. Like the treasure hunters in WP, they shouldn't count as mobs, they ought to be npcs that offer lore and such.
    (2)

  5. #5
    Player
    Moirear's Avatar
    Join Date
    Aug 2013
    Posts
    254
    Character
    Biuma Arvinda
    World
    Goblin
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Amyas View Post
    This would be awesome... maybe a wandering moogle or something a la Stiltzkin? Hmmm... now that I think about it, we need more npcs in dungeons, not just for quality of life stuff, but for dungeon mechanics, like you need to talk to an imprisoned turncoat lunatic priest in AK to trigger a fight with their jailer, etc.

    ... anyone else want to see something like that? Make 14 dungeons like other FF in that we'd actually learn some about the story of the dungeon through talking to npcs, etc. Like the treasure hunters in WP, they shouldn't count as mobs, they ought to be npcs that offer lore and such.
    Now I want this so badly. Why'd you have to go and make such a good suggestion? ;_;
    (1)