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  1. #1
    Player
    Chiraisu's Avatar
    Join Date
    Aug 2013
    Posts
    99
    Character
    Chiraisu Saika
    World
    Jenova
    Main Class
    Ninja Lv 80
    Regarding people who want haymaker changed. I suspect haymaker's purpose isn't well suited to monk persay, but we will see it used more often when Pugilist gets another job that isn't Monk. I'm pretty sure it will be some kind of evasion tank that utilizes dodge to it's advantage and having a slow built into their on dodge proc move will help them tremendously in tanking. I think SE knows what they have planned and why Pugilist has their ability as it is right now.

    That aside. I DO so very much love the idea of getting Chi Blast as a ranged CD move. But I think it should be a short CD, and consume GL stacks for huge damage. It makes sense right? Just like OP was saying. Build up stacks. And in between stuff you know you're going to drop stacks right? Shoot a ball of energy for damage!

    On another note. Make Shoulder tackle give you 1 GL stack. It would refresh stacks, and allow you to retain GL3 with a quick way that is already there. Take away the stun, give stacks. Drop the CD to 45-60 seconds.
    (0)

  2. #2
    Player
    Mishaela's Avatar
    Join Date
    Nov 2012
    Location
    Pirateland
    Posts
    122
    Character
    Mishaela Aveeli
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    1. I deduce that Shoulder Tackle is a useful skill as it is right now because I find use for it in almost every level 50 instance.

    2. Tell your tank to pull faster.

    3. Use Featherfoot and you will get to use Haymaker on things that use melee AOE or cleaves. I use Haymaker on Garuda, in coil, and even on Titan on occasion. It's also a fantastic skill while soloing.
    (0)

  3. #3
    Player
    Chiraisu's Avatar
    Join Date
    Aug 2013
    Posts
    99
    Character
    Chiraisu Saika
    World
    Jenova
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Mishaela View Post
    1. I deduce that Shoulder Tackle is a useful skill as it is right now because I find use for it in almost every level 50 instance.

    2. Tell your tank to pull faster.

    3. Use Featherfoot and you will get to use Haymaker on things that use melee AOE or cleaves. I use Haymaker on Garuda, in coil, and even on Titan on occasion. It's also a fantastic skill while soloing.
    Not sure if you're just trolling or just stupid. Of course shoulder tackle is useful, but 120 second CD is stupid. It's insanely long for what it's design is. In 1.23. it WAS a 45 second CD. What does that tell you?

    You can't keep GL3 up in between pulls, period. You can't even keep Gl3 up in between titan's geocrush. 12 second duration doesn't mean you have 12 seconds to refresh. A typical GCD of a monk with GL3 is 2 seconds. possibly 1.95. This is still roughly 2 seconds per hit and you need to hit stage 1, stage 2, and stage 3 combos. This is 6 seconds. That leaves you 6 seconds to be able to refresh GL3 in the most favorable of conditions. This doesnt' cound if you pop touch of death or any thing else (like haymaker). It doesn't work bro, I tried it and I'm a damn good monk.

    Not going to debate haymaker cause I like it and use it a lot.
    (1)
    Last edited by Chiraisu; 10-23-2013 at 10:15 PM.

  4. #4
    Player
    Mishaela's Avatar
    Join Date
    Nov 2012
    Location
    Pirateland
    Posts
    122
    Character
    Mishaela Aveeli
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Chiraisu View Post
    Of course shoulder tackle is useful, but 120 second CD is stupid.
    I wouldn't mind a lower cooldown but as I said it's a useful skill to save for fights where you need the gap-closing. It's not in a state worth whining about.

    You can't keep GL3 up in between pulls, period.
    Yes you can, if you move the pack towards the next one as you go and tank starts pulling before last mob of the current pack is dead. You can also use Shoulder Tackle to dash into the next trash pull to keep GL3 going (depends on the pull, of course, some are too dangerous to do that).


    You can't even keep Gl3 up in between titan's geocrush.
    Yes you can if he jumps when you're moving into your third form (but this is, admittedly, inconsistent).

    And if you're not and it falls off, that's what Perfect Balance is for; use it at heart or final phase to get GL3 back up quickly (just like after ifrit and garuda's super moves).

    12 duration doesn't mean you have 12 seconds to refresh. A typical GCCD of a monk with GL2 is 2 seconds. possibly 1.95. This is still roughly 2 seconds per hit and you need to hit stage 1, stage 2, and stage 3 combos. This is 6 seconds. That leaves you 6 seconds to be able to refresh GL3 in the most favorable of conditions. This doesnt' cound if you pop touch of death or any thing else (like haymaker).
    It doesn't work bro, I tried it and I'm a damn good monk.
    'kay.

    So I guess I don't need to point out that, since we're nit-picking now, GL refreshes when your third-form skill "completes" not when it's started, as long as you started it while GL3 was still active. Like, if your GL3 is at 1 second left when you start using Demolish, GL3 will actually fall off your buff bar as the skill executes, then reappear as GL3 (not GL1) as Demolish completes, so with a 2s GCD it really only takes about 5 seconds to refresh GL3.
    (0)

  5. #5
    Player
    Charas's Avatar
    Join Date
    Oct 2013
    Location
    Europe
    Posts
    40
    Character
    Charas Mindtricks
    World
    Phoenix
    Main Class
    Archer Lv 50
    my personnal wishes would be :

    1) Shoulder tackle with 30 sec CD, 1 sec stun (unable to use it at melee range)
    2) GL doesn't desappear completly but loose 1 stack if no combo is looped in less than 12 sec
    3) I fking hope they ll get rid off the flank/back atack dmg enhancement for pvp(when it will come), in pve it s alright.... but can u imagine having to use full combo rotation with positionning in pvp? do they want monk to ask nicely to their target to not move too much during the fight? xD

    "I m a monk so please don't move, don't use skills, and let me sit on ur flank peacefully while i do my combo k?"

    Haymaker is fine as it is imo, and no need to add a super lightning ball chi atck with mega dmg using our GL stacks, we are no casters.
    (0)

  6. #6
    Player
    Neko_Shiroyasha's Avatar
    Join Date
    Aug 2013
    Posts
    24
    Character
    Neko Shiroyasha
    World
    Moogle
    Main Class
    Pugilist Lv 50
    Trallal i want emnity reduction skill! Only thing what we rly need. Know the feeling when you can tunnel vision a boss from flank without paying attention to anything and puff you're so over that you've to just run around next 20sec till you can do dps again and after that you get your cooldowns up again pam pam over trallalala lets run around like headless chickens.

    T1 sit on boss till im almost over the tank and go run around doing nothing or switch target = wasted dps
    T2 wait for wait for it OVER again just run around aimlessly till you can do dps
    T4 knights /dreads oh wait for it wait for it after 5sec im too close that i've to stop dps or tank knights myself!

    Just want someway now and then able to control my threat. Its great thing you've to worry about threat but it bothers me when you cant do anything except sit and do nothing.
    (0)

  7. #7
    Player
    Bustercucumbers's Avatar
    Join Date
    Mar 2012
    Posts
    85
    Character
    Bustercucumbers Pamama
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Outside of these changes I would always like the animation of demolish and snap punch changed. Right now demolish looks like some heavy hitting move when you perform it and snap punch looks like some dot.
    (1)

  8. #8
    Player
    Lstkaws's Avatar
    Join Date
    Mar 2012
    Posts
    240
    Character
    Tonup Coheed
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    I was reading on the tank forums after Yoshi P. finished talking about the improvements to Warrior he mentioned some quality of life changes for MNK and DRG. Interested to find out what those may be. I don't think we need a buff, but some minor QoL changes would be nice.
    (0)

  9. #9
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    I think the best QoL changes would be to make GL slightly longer (or drop off 1 stack at a time), make haymaker actually useful (maybe could be our filler instead of inefficient ID?, idk), and make TP regen scale with haste.
    (0)

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