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  1. #1
    Player
    Laoch's Avatar
    Join Date
    Oct 2013
    Posts
    8
    Character
    Laoch Dorcha
    World
    Excalibur
    Main Class
    Warrior Lv 60

    Monk Improvements

    I know this has been posted a million times already but i just wanted to make my own thread

    So here is my suggestions to improve monk

    1. Deduce Shoulder Tackle recast time to 60 seconds and remove the distance requirement to give us a solid stun move and way of closing the distance to start dps when less than 10 yalms but still an annoying distance away.

    2.Increase the duration of greased lightning to 30 seconds and function how it does now, thats all i ask of greased lightning, i want to be able to make it come one group of mobs in a dungeon to the next without starting over from 0.

    3. Please change haymaker into a move that instead of requiring a dodged attack, make it so that it can be used at the cost of 1-3 stacks of greased lightning, similar to wrath on warrior. With that said please increase the damage to a potency of 250, it would like to have spike damage on monk every now and again but also gives a value judgement so it is not over powered in my opinion.
    (1)

  2. #2
    Player
    Gooner_iBluAirJGR's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    627
    Character
    Rosenthal Hogire
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    1: Totally agree
    2: I wouldn't mind the 12s if only 1 stack fell off every 12s instead of all 3.
    3: Interesting idea but then I don't think it would be a cross class ability anymore (not that I know of many people that use it).

    Me like.
    (0)

  3. #3
    Player
    Neko_Shiroyasha's Avatar
    Join Date
    Aug 2013
    Posts
    24
    Character
    Neko Shiroyasha
    World
    Moogle
    Main Class
    Pugilist Lv 50
    1. Only agree with range requirement

    2. 30sec too long and 2-3 sec increase MAX but not rly needed

    3. No need. Actually yes but bit as diffrent. Remove dodge shit make it off global emnity reduction skill ty. Have to stop dpsing all the time due getting overaggro.
    (0)

  4. #4
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    1. Reduce to 30s, no stun OR no range requirement.
    2. No. You might as well just say "Grease Lightning has been turned into a passive trait that increases monk damage by 21% and attack speed by 15%." GL3 is not passive for a reason. Monks do amazing damage overall even with GL falling off sometimes, the devs should just balance around that (which it seems they've done).
    3. I like Neko_Shiroyasha's idea better. Or replace it with a range attack of low potency.

    The only major tweak to the monk I' feel we really need is to increase Twin Snakes buff by 2-4 seconds so we can always comfortably use True Strike.
    (1)

  5. #5
    Player
    Atreides's Avatar
    Join Date
    Apr 2011
    Posts
    1,065
    Character
    Ikohyu Kaito
    World
    Balmung
    Main Class
    Marauder Lv 100
    1. I'd like a change to it, as of now it's pretty much lackluster with it's current CD...
    2. No, it should stay as it is. It's what makes or breaks a monk.
    3. Yes, currently this skill is completly useless in any endgame sitiation I can think of.

    Quote Originally Posted by Allyrion View Post
    The only major tweak to the monk I' feel we really need is to increase Twin Snakes buff by 2-4 seconds so we can always comfortably use True Strike.
    But you can do that already when you hit 491 Skill Speed.
    (0)

  6. #6
    Player
    Laoch's Avatar
    Join Date
    Oct 2013
    Posts
    8
    Character
    Laoch Dorcha
    World
    Excalibur
    Main Class
    Warrior Lv 60
    1. Allyrion made a good point, regarding shoulder tackle and i agree on the grounds that we already have a stun move and dont need 2, 30 seconds, 0 range and no stun sounds like the most usable and balanced that it could be.
    2. my point of the duration increase for GL is that we are the only physical dps that has to bring up its dps capabilities to their average level incarnation at the start of many battles but perhaps 30 seconds is a bit excessive. 18-20 seconds i would compromise would be reasonable amount of time.
    3. Haymaker because the reality point of it, a haymaker punch is one you build up to (build GL) and put all your energy into (expending GL) and hit as hard as you can. If they want a meh attack that causes slow call it body punch or sapping punch so it makes sense. I want people to actually see our damage potential, monks get a bad name because not everyone can see the damage we do because its not spike, and a single strong attack that expends all our GL would fix that.
    (0)

  7. #7
    Player
    Garnatian's Avatar
    Join Date
    Aug 2013
    Posts
    534
    Character
    Gaust Euler
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    I don't even care about the closer. All I want is an ability that's on a 30/40s CD that gives you 1 stack of GL.
    (1)

  8. #8
    Player
    Atreides's Avatar
    Join Date
    Apr 2011
    Posts
    1,065
    Character
    Ikohyu Kaito
    World
    Balmung
    Main Class
    Marauder Lv 100
    I would actually really welcome a ranged ability like Chi-Blast on a long CD that refreshes our GL stack.
    (0)

  9. #9
    Player
    Teeko's Avatar
    Join Date
    Aug 2013
    Posts
    374
    Character
    Kit Tinkerton
    World
    Lamia
    Main Class
    Dragoon Lv 100
    I would love a ranged attack and an enmity reducing ability, personally.
    (0)
    Last edited by Teeko; 10-23-2013 at 05:37 PM.

  10. #10
    Player
    KaosPrimeZero's Avatar
    Join Date
    Aug 2012
    Posts
    216
    Character
    Chaosprime Zero
    World
    Odin
    Main Class
    Pugilist Lv 70
    Like many i spam AK for mytho. And i agree that running between mobs no matter how fast you are, will drop GL. Yes i agree GL3 should not be an ability that is full timed as its insanely powerful, however i feel rather than extending the duration of GL past 12 seconds, make it so only 1 stack drops. That way essentially you have 36 seconds before complete loss of GL. That in it self would fix this issue totally, as most will be on either GL1 or GL2 before they reach the next mob, most likely GL2 if a speed run (as should be the case).

    This would allow Monks to maintain a good level of dps while still having to work towards it.

    Hell id be happy for them to reduce GL to 10 seconds if they could incorporate this.....
    (0)

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