Quote Originally Posted by Dragonskin View Post
My counter would be.. what about them? If they upped the myth cap and you could get everything faster then those people would now be completely done with AF2/allagan and then have literally nothing to do. How does that make the game better? Less people running for myth tomes means slower pops for those dungeons. Then those people that are done and having nothing to do would now impact your gameplay. But let's not think that far down the road when we can stop at the here and now right?
Well if people want to spam content, how is it a problem for you? You're not playing with them anyway. Besides, people already have nothing to do, they get their tomes and do coil and then they stop playing for a week, how is that any better? The only real difference is SE getting the subscription money, which isn't a very good reason to justify the lock on content (although it's what really matters for them here, being a business and all).