Vote to kick
Problem solved.

Vote to kick
Problem solved.
kick by area will hard to check by SV. and when wipe all or someone just in boss fight fast when ppl not ready yet? and it can't solved about leecher who just run follow and do nothing. vote kick will solved this case but make more problem follow. Do you truth about humanity? after reach this age of my life. when people can do something that benefit for himself and his group he will not hesitate to do it even it is *ucking sh*t thing to other.btw if have vote mvp it should have vote *unking leecher lol. use same system and method for control manner. better then make new problem for solved old problem
or do you want new topic" hey this mr a b c kick me out from duty bcz i don't have relic in WP."
"SE do something i got kick out from duty w/o reason"
"that child group do something like this to me"
"SE remove kick.that is most fu*king s*it in game system"
don't make chance for bad people or bad people group do more bad thing
Last edited by Zezil; 10-27-2013 at 10:35 AM. Reason: more ex.
I understand there is a good deal of reasons why people afk in a dungeon, most are just people wanting to leech. When it comes to answering the phone/door, going to the restroom, or grabbing a drink I see no reason to kick people. On the other hand if IRL emergencies need to be taken care of, and it's that important being kicked from group should be your last concern. Get your priorities straight: RL > Game!
Granted vote to kick can be a double edged sword but there's more valid reasons to implement it than not to. If majority of a party doesn't want someone there for whatever reason then it's probably best they aren't there. There aren't enough GMs to regulate the behavior in DF groups, so it should be left for the group to decide in a vote than just let the individual leech.
My question: When is SE gonna take the kid gloves off and either start cracking down on this behavior with GM service and bans or let the players in the group vote for themselves?

The 15 minute penalty doesn't really work well,
For example in titan ive seen tanks and healers simply stop trying because they want people to leave when they actually want to leave as well.
Sigh I was in a CM run today and one of the Tanks AFKed the whole run. this is quite unbearable. he has been doing it a lot, I remember even when I was lvling he would drop groups if there was even on player that was new. he is a menace, I really do hope that this new system that SE puts in place does the trick.
Happy to heal you

If you want an automated system that really deals with AFKers and Freeloaders it needs to:
-Measure Damage Dealt or Healed
-Measure Yalms Traveled
-Compare it to the rest of the party members.
Auto Kick if it falls well below a minimum threshold.
Therefore if you are kicked you are either:
-AFK
or
-Not even trying
With this in place players may still freeload and just stay above the bare minimum... But at least they are helping some rather than doing absolutely nothing.
at the same time you may as well give us this built in parse system! Clearly we all want it!
Personally i reckon they should make a second filter option for all dungeons
The normal mode where all cut scenes and all are present, that everyone has to do once. That will then unlock the Run mode which is the same dungeon but no cut scenes or anything special, just a straight run. This way all the elitists don't get bothered by first times who dont know anything about the dungeon, and first timers don't get bothered selfish greedy elitists who will quit if you watch a cut scene

Just ran into this tonight while running with 5 other guildies. I gave the "afker" an ultimatum of "get over here and ready for the first boss fight or we are leaving you." ...well we left. The other non-guildy that was with us agreed. If you see people doing this just leave. Continuing the run just makes it easier for them and harder for the rest of the group. Treat them like Trolls. "Don't Feed the Trolls".
.....................................................................................................
Last edited by Sublimeprince; 11-10-2013 at 07:26 PM.
Wow, really? This is their solution? People were already avoiding the game's auto DC by coming back every few minutes to hit the jump button, what makes them think that adding some kind of separate afk-kick for dungeons will do anything unless it tracks, say, staying in a certain area (the starting room or something)?
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