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  1. #1
    Player
    NoRyoKu's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    220
    Character
    Noryoku Nory
    World
    Siren
    Main Class
    Gladiator Lv 80

    Cannot see AoE while fighting big Mob

    Hiya

    Here is something annoying, I play on PC and when I fight tall and big monsters, the camera tends to go on the back of my caracter and look up to the face of the enemy. This way, I Cannot look on the ground the see the red attack AoE of the monster because the camera is looking into the sky. Even if I try to replace the camera down, because the monster is too big it always points up. I know you can guess with the monster animation but it is really annoying

    Is there something to do about that???

    Thx
    (0)
    NoRyoKu

  2. #2
    Player
    Bixby's Avatar
    Join Date
    Mar 2011
    Posts
    1,534
    Character
    Ampersand Kai
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    Are you locking on? Either manually or through the auto-lock-on setting? If so, that's the problem. You can either stop locking on entirely and learn to live without it, or make sure you've got the lock on/off key bound to something convenient so you can turn it on and off as needed.
    (0)

  3. #3
    Player
    NoRyoKu's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    220
    Character
    Noryoku Nory
    World
    Siren
    Main Class
    Gladiator Lv 80
    Yes indeed i'm always locked on. So the camera movement are also locked on. When fighting against mob like that, i'm gonna try "unlocking", Good idea thx
    (0)
    NoRyoKu

  4. #4
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    I believe there is an option in the character config that auto-locks. You might have that turned on and should probably disable it.
    (0)

  5. #5
    Community Rep Okipuit's Avatar
    Join Date
    Apr 2012
    Posts
    118
    We're aware that some of the camera behavior when locking onto a large enemy can be less than optimal, and we plan to adjust this sometime after patch 2.2.
    (25)
    Okipuit - Community Team

  6. #6
    Player
    Odd's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    908
    Character
    Tiri Thon
    World
    Goblin
    Main Class
    Dancer Lv 90
    AFTER 2.2!?

    Great, another 6-8 months of this.
    (6)

  7. #7
    Player
    Zirael_Foxfire's Avatar
    Join Date
    Mar 2011
    Posts
    235
    Character
    Zireael Stargaze
    World
    Ragnarok
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Odd View Post
    AFTER 2.2!?

    Great, another 6-8 months of this.
    Too busy with housing or another useless Lightning event.

    Quote Originally Posted by Okipuit View Post
    Hey, thanks for the suggestions! We'll be sure to deliver them to the development team for consideration.
    As for being able to eat food at a table? You'll be happy to know that we're proactively looking to make this happen.
    (1)
    Last edited by Zirael_Foxfire; 11-28-2013 at 05:44 PM.

  8. #8
    Player
    TirionCrey's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    705
    Character
    Tirion Crey
    World
    Phoenix
    Main Class
    Gladiator Lv 86
    The Question to me is...why does anybody ever lock-on to any mob in this game at any time anyway O.o
    It limits your movement(can't walk into the mob), you can only strafe...the whole controls are just stupid while being locked-on the target. Not to mention there is literally zero reason to do it at any time...so yeah...they could just not fix it at all and I wouldn't care.

    Now...the camera not going back to it's initial distance after it close up cause of the surroundings or anything...that shit is messed up and that's gonna be fixed in 2.1...so yeah...they prioritize the right things at least.
    (2)

  9. #9
    Player
    NoRyoKu's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    220
    Character
    Noryoku Nory
    World
    Siren
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by TirionCrey View Post
    The Question to me is...why does anybody ever lock-on to any mob in this game at any time anyway O.o
    If you are not lockon, the enemy can go behind you and you will be unable to attack, you are going to waste time to turn around, while lock-on you always face the target wherever it goes. Also, when lock-on, you are turning around the target when pressing the left or right direction. Very usefull not to go to far from the target, you are always at the same distance. This is the advantage I see
    (0)
    NoRyoKu

  10. #10
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by TirionCrey View Post
    The Question to me is...why does anybody ever lock-on to any mob in this game at any time anyway O.o.
    For melee jobs, it is an effective way to make sure you are always facing the target, and therefore your Auto Attack string never gets interrupted. DRG and MNK can often be required to move back and forth between the target's side and rear.

    While a player using kb+mouse can accomplish this with proper strafing, it is almost required for a gamepad DRG or MNK to use lock-on to strafe between the two positions without the risk of sacrificing any auto attack hits.
    (0)

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