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Thread: Gated Content:

  1. #11
    Player
    Asiaine's Avatar
    Join Date
    Dec 2011
    Posts
    988
    Character
    Shayla Asiaine
    World
    Balmung
    Main Class
    Carpenter Lv 50
    Is not most of the 'gated' content really 4 person? The only '8' person ones I know of are the ones at the end (that offer tomestones as a reward for helping others). I do not see it as much of a gate right now, and I would hope that there is a continuous influx of people such that one can always find 3 others for these dungeons.

    Presently, the only real 'gate' is a few dungeons along the main storyline. Once that is done, then it is Ifrit -> Garuda -> Titan -> Coil. One could call those gates, but one hopefully also sees this as a good way to see if one can progress to the nest challenge.

    I think calling it 'gated content' is perhaps a little over emphasis.
    (0)

  2. #12
    Player
    Lord_Zlatan's Avatar
    Join Date
    Oct 2013
    Location
    Ul' Dah
    Posts
    1,188
    Character
    Zlatan Tarrant
    World
    Famfrit
    Main Class
    Red Mage Lv 70
    Its not really gated content, its tiered content.

    The only gated content in they game presently is the Coil turns, being that you have to pass through 1 gate (turn) to get to the next. They cap you weekly on tomes as well, but unless you are gearing out multiple toons to the max that really isn't that big of a deal at least IMO.
    (1)

  3. #13
    Player
    Ryios's Avatar
    Join Date
    Aug 2013
    Location
    VA
    Posts
    1,055
    Character
    Ryios Locke
    World
    Coeurl
    Main Class
    Gladiator Lv 68
    What gated content is there that you need help for.

    Ifrit and Garuda HM can be pugged in the DF. Leaving only titan. And titan is a gate to get your Relic and get Into BCB, it should be hard. Relics should not be free. They are the best item's in the game. If anything, imo, it's still to easy to get relics. In FFXI to get your relic you had to go through 100 floors of a tower.... I mean relic +1 in ffxi is the equivalent of the epic weapon in wow where you needed the 100+ something of w/e they were called from Ulduar.

    Making titan a non gate and giving people their relics... No thanks
    (0)

  4. #14
    Player
    Teraluna's Avatar
    Join Date
    Aug 2013
    Posts
    662
    Character
    Tera Luna
    World
    Louisoix
    Main Class
    Conjurer Lv 100
    Gated - I'd use a description I saw in a post a couple of days ago:- Choke Point

    The format funnels the entire player base through HM's. Now some people will say that's easy - or whatever. But of course for some people its not. Wonder why you have people selling Titan hm?

    All players are not the same, but the game needs to retain as broad a playerbase as possible to survive and hopefully grow. This choke point design doesn't help do this.

    Lose those players! Translates directly to Lose those Subs! - not exactly a good business model. Players who feel they cannot progress through these choke points will get frustrated - and the game will definitely suffer for it.
    (0)

  5. #15
    Player
    Luvbunny's Avatar
    Join Date
    Jun 2012
    Posts
    691
    Character
    Coralie Moonseeker
    World
    Belias
    Main Class
    Arcanist Lv 60
    Basic game has great structure and story progression for first timer. Once that is done, and the initial rush is over. The game completely buckled and fall apart at the end. Unless you are leveling a second job, there is no need at all to redo any of the lower levels dungeon, effectively making things much harder for newer people to get things done down the line. Once you completed main story line, you do FATE grinding over and over on your second job. No repeatable daily quests for each class also hurt the game. Endgame right now is severely lacking and just plain bad, you will want to tear out your eyes after a week of mindless grind. The game does have potential, but too many choke points. Wait till patch 2.3 or 2.5, by then you should be able to judge if this will indeed works for long term or it becomes a niche game like FFXI.
    (0)

  6. #16
    Player
    WHS's Avatar
    Join Date
    Dec 2011
    Posts
    610
    Character
    Lord Rulkar
    World
    Hyperion
    Main Class
    Thaumaturge Lv 60
    I do not see constant influx of new players such as it was during early access or the first 2 weeks. That's not to say new people aren't starting up but I feel it is smaller and more sparingly than before. That may leave some on servers feeling gated or left out till they complete the quests or story line dungeon. Lack of enough DF matches and you have huge wait times. True shouting sometimes proves fruitful but not daily and not instant. More times than not it might take a week of on and off shouting to get a story mode group together. I however did need story mode titan for a member of my FC and had no problems getting people via shout the other day. I understand though how it can be. Most of the time shouts are for 8 man end game runs and not so much story mode stuff. Happens just not so often.
    (0)

  7. #17
    Player
    Johnist's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    839
    Character
    C'mohn Nunh
    World
    Coeurl
    Main Class
    Lancer Lv 60
    The OP only has a Level 30 CNJ/WHM... How can he know what any of the 8-man content is considering the 1st 8-man required event is a Level 40 Guildhest and the dungeons aren't 8-man until 49/50 (Cape Westwind, Castrum Meridianum, Praetorium, Ifrit Hard Mode, Garuda Hard Mode, Titan Hard Mode, Binding Coil)...

    I'm sorry, but to me 'raid content' means 3+ Full Parties (Crystal Tower, Odin, Behemoth) all of which are Level 50 content... there is no 'Gated Raid Content' that the OP has even encountered.
    (0)

  8. #18
    Player
    MithrasInvictus's Avatar
    Join Date
    Nov 2011
    Posts
    293
    Character
    Mithras Invictus
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    At the risk of stating the obvious: get a free company, friends, a linkshell, anything. There is value in re-doing old dungeons, you get tonnes of experience points, and gear that you can trade in for company seals, and a lot more entertainment than FATE grinding. Some people actually enjoy playing with others, and not just grinding all the way to 50 for the sake of being level 50. Find friends like that.
    (0)
    When the world was young, the Sun bestowed upon me his crown; always will I light your darkest hour.

  9. #19
    Player
    AmonXF's Avatar
    Join Date
    Sep 2013
    Posts
    15
    Character
    Amon Xf
    World
    Famfrit
    Main Class
    Conjurer Lv 30
    Quote Originally Posted by Johnist View Post
    The OP only has a Level 30 CNJ/WHM... How can he know what any of the 8-man content is considering the 1st 8-man required event is a Level 40 Guildhest and the dungeons aren't 8-man until 49/50 (Cape Westwind, Castrum Meridianum, Praetorium, Ifrit Hard Mode, Garuda Hard Mode, Titan Hard Mode, Binding Coil)...

    I'm sorry, but to me 'raid content' means 3+ Full Parties (Crystal Tower, Odin, Behemoth) all of which are Level 50 content... there is no 'Gated Raid Content' that the OP has even encountered.
    I have no clue what's wrong with my profile - but that being said I have a 50 PLD and a 50 BLM... 50 ALC/50 CLN (I think that the last time I logged in to my PS3 version of the game I was level 30 - maybe I should log in to get this thing updated I guess)



    Vs: "get a free company - friends - etc" a lot of people on Famfrit are very rude, immature, and getting groups via global channels is a massive pain. My complaint here about the content being set up this way is simple: they should have anticipated long ago that once the first and maybe 2nd wave of players made it through their story quest, there needs to be INCENTIVE for people to go back in and do it again - otherwise maybe allowing us to complete the story quests without needing the 8man content? I don't know - basically it's terrible design and expected from small minded developers back in the 90s. Come on now. We've already seen this design type fail - why use it again now 20 years later? Terrible choice.

    The design here is that you want to have people constantly going back in to content that is meaningless to them - just for the lolz? Get real. This also adds tremendous strain to all FCs because people get stuck in a loophole constantly helping those below them in the quest chain - adds frustration to people who eventually just quit the FCs to go to pure "end game" FCs just to avoid having to do the CHORE of helping out those still working through it.

    It's a vicious - near sighted circle. Such a flawed and terrible terrible design. Thank christ I just got beta accepted into a few games as well as a couple more coming out in a day here... something to do until the next MMO or SE gives their heads a shake and wakes up... NO significant patches or anything since release.
    (0)
    Last edited by AmonXF; 10-23-2013 at 02:05 AM.

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