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  1. #131
    Player
    Masked's Avatar
    Join Date
    Oct 2013
    Posts
    63
    Character
    Masked Mayhem
    World
    Siren
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Dragonskin View Post
    *snip*
    Do a pathway. Even a -t shows the issue.

    The issue isn't their data server, it's the buffer from their center --> primary servers.

    You don't actually experience the latency issues UNTIL you're in an instance.

    .300 is fine UNTIL you hit an instance where the .300 is added due to the fact that you're not actually instanced on the data center.

    Now you have .600 ON TOP OF human response times...That's a no bueno...Especially for Titan.

    I can actually show this perfectly via Twitch...I'll CLEARLY be out of the AOE/Landslide for 200-300ms and then boom, blown off the platform. -- I'm on F/O.

    There's absolutely no reason for instancing not to have been ported to that data center and if they are, the .300ms tracer, isn't cutting it.

    Quote Originally Posted by azethoth View Post
    Yeah it is. But masked is being a bit misleading, unintentionally of course.
    It is only illegal to selectively throttle a specific protocol, like say bit torrent, at the ISP level, while allowing all other protocols to pass with no throttling.
    They can however throttle all traffic equally and be within the law. Its much like racial or gender discrimination, but for internet traffic.
    Comcast lost a big case over throttling Bit Torrent, and lieing about it.
    They purposefully throttled network traffic based on the packet ROT.

    FFXIV is still a packet-transfer.

    I wouldn't say I was being misleading as opposed to pushing a technicality.

    Throttling is throttling regardless of individual service.
    (1)

  2. #132
    Player
    Dragonskin's Avatar
    Join Date
    Aug 2013
    Posts
    95
    Character
    Cotje Ruano
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Masked View Post
    Do a pathway. Even a -t shows the issue.

    The issue isn't their data server, it's the buffer from their center --> primary servers.

    You don't actually experience the latency issues UNTIL you're in an instance.

    .300 is fine UNTIL you hit an instance where the .300 is added due to the fact that you're not actually instanced on the data center.

    Now you have .600 ON TOP OF human response times...That's a no bueno...Especially for Titan.

    I can actually show this perfectly via Twitch...I'll CLEARLY be out of the AOE/Landslide for 200-300ms and then boom, blown off the platform. -- I'm on F/O.

    There's absolutely no reason for instancing not to have been ported to that data center and if they are, the .300ms tracer, isn't cutting it.
    Right, and I'm not saying people that are talking about having issues are lying either. I have experienced it, but it's not consistant. For Tracert to be 100% accurate you should be hitting the same server every time. Do we know that when we go into an instance that we are going to the same server every time? I don't think we do even if you hit E or your region language as preferred.
    (0)

  3. #133
    Player
    mindful's Avatar
    Join Date
    Aug 2013
    Posts
    345
    Character
    Mindful Pizza
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Problem is it seems that the FFIV devs . Do not seem to understand this generation of online gamers after 2003+. There entire delay system would work wonders if the majority was still playing on a 56k dial up. Problem now days is that for last 10 yrs many players have grown into the more pin point reaction times with all the different types of online games out now days and either got the cpu and there modems running at the speeds they need. So the delay is more of a issues for those type of players. Yes with the delay system they got some people can just go to the old school route and dodge stuff before it in the casting animation, but now you got people in your party asking why your not attacking and Your like well got wait for the delay on the mob cast. So got to stop attacking early or you die and if got more then 4 people having the same issues it a failure almost every time.
    (4)

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