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  1. #1
    Player
    Dragonskin's Avatar
    Join Date
    Aug 2013
    Posts
    95
    Character
    Cotje Ruano
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    ITT: People blame a software company for the issues that they experience with hardware.

    SE uses a data center. That data center holds their servers. Those servers can and probably do have many network jumps before it gets to your client. You as the client don't care about the hardware involved and just focus on SE that made the software you use. No one sees the problem here?

    Yes, the data center could be the root of all evil, but they are in the business of providing servers to clients like SE. So more than likely it's not all the data centers fault either. There are numerous jumps between your client and their server. Any one of those could also impact your experience. I can't count how many times I have had internet issues with Time Warner and they had to research to find out that some hub 5 miles away from me was tampered with and it was impacting everyone's internet in the area. Truthfully it may not actually be the data center or your ISP that are at fault. It could be something else along the network stream.

    Your average gamer doesn't want to hear that. They want to take their pitchfork to the monster in their eyes. For the record FFXIV:ARR isn't the only game to have similar issues. There were reports of this very same thing with every other MMO that I can remember. Rift and SW:TOR being the last to that I remember best.
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  2. #2
    Player
    Masked's Avatar
    Join Date
    Oct 2013
    Posts
    63
    Character
    Masked Mayhem
    World
    Siren
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Dragonskin View Post
    *snip*
    Do a pathway. Even a -t shows the issue.

    The issue isn't their data server, it's the buffer from their center --> primary servers.

    You don't actually experience the latency issues UNTIL you're in an instance.

    .300 is fine UNTIL you hit an instance where the .300 is added due to the fact that you're not actually instanced on the data center.

    Now you have .600 ON TOP OF human response times...That's a no bueno...Especially for Titan.

    I can actually show this perfectly via Twitch...I'll CLEARLY be out of the AOE/Landslide for 200-300ms and then boom, blown off the platform. -- I'm on F/O.

    There's absolutely no reason for instancing not to have been ported to that data center and if they are, the .300ms tracer, isn't cutting it.

    Quote Originally Posted by azethoth View Post
    Yeah it is. But masked is being a bit misleading, unintentionally of course.
    It is only illegal to selectively throttle a specific protocol, like say bit torrent, at the ISP level, while allowing all other protocols to pass with no throttling.
    They can however throttle all traffic equally and be within the law. Its much like racial or gender discrimination, but for internet traffic.
    Comcast lost a big case over throttling Bit Torrent, and lieing about it.
    They purposefully throttled network traffic based on the packet ROT.

    FFXIV is still a packet-transfer.

    I wouldn't say I was being misleading as opposed to pushing a technicality.

    Throttling is throttling regardless of individual service.
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  3. #3
    Player
    Dragonskin's Avatar
    Join Date
    Aug 2013
    Posts
    95
    Character
    Cotje Ruano
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Masked View Post
    Do a pathway. Even a -t shows the issue.

    The issue isn't their data server, it's the buffer from their center --> primary servers.

    You don't actually experience the latency issues UNTIL you're in an instance.

    .300 is fine UNTIL you hit an instance where the .300 is added due to the fact that you're not actually instanced on the data center.

    Now you have .600 ON TOP OF human response times...That's a no bueno...Especially for Titan.

    I can actually show this perfectly via Twitch...I'll CLEARLY be out of the AOE/Landslide for 200-300ms and then boom, blown off the platform. -- I'm on F/O.

    There's absolutely no reason for instancing not to have been ported to that data center and if they are, the .300ms tracer, isn't cutting it.
    Right, and I'm not saying people that are talking about having issues are lying either. I have experienced it, but it's not consistant. For Tracert to be 100% accurate you should be hitting the same server every time. Do we know that when we go into an instance that we are going to the same server every time? I don't think we do even if you hit E or your region language as preferred.
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