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  1. #1
    Player
    Eightbit's Avatar
    Join Date
    Sep 2013
    Posts
    116
    Character
    Eightbit Ho
    World
    Malboro
    Main Class
    Gladiator Lv 50
    It's one of those things, I would rather see them do it right then rush it and screw up things more.

    Also I don't care who you are if you are a good tank you will find runs, even if it is just with in your own FC. One thing I always notice is good players with an eye on progression tend to meet up with other such players.

    One final note I still laugh every time I here that SE excuse that paladins weren't meant to do the things they are doing. If they are truly an easy class like all warriors say then why wasn't it seen before hand that they were going to far? I really believe that is just SE dodging the fact they screwed up and made warrior mathematically weaker.
    (1)
    Last edited by Eightbit; 10-22-2013 at 01:26 PM.

  2. #2
    Player EmSix's Avatar
    Join Date
    May 2012
    Posts
    224
    Character
    Em Six
    World
    Twintania
    Main Class
    Gladiator Lv 80
    Am I the only one that thinks if you expect to play a tank role in end game, have both? Same with healers, have both SCH and WHM.
    Sure, I feel sorry for WAR mains, but that's what the armory system is for, class stacking will always exist, so if you enjoy playing a certain role, you'd better be able to fit both shoes.
    (3)

  3. #3
    Player
    CoryJason's Avatar
    Join Date
    Oct 2013
    Posts
    20
    Character
    Cory Jason
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    Quote Originally Posted by EmSix View Post
    Am I the only one that thinks if you expect to play a tank role in end game, have both? Same with healers, have both SCH and WHM.
    Sure, I feel sorry for WAR mains, but that's what the armory system is for, class stacking will always exist, so if you enjoy playing a certain role, you'd better be able to fit both shoes.
    The overwhelmingly potent counterargument to this is the myth cap. Having a myth cap makes it so you have to specialize in one character class for the purposes of minmaxing. If we had myth caps for each job, I would agree with you, but because the opportunity to minmax multiple jobs to the same degree at once isn't there, it means it wasn't designed to be a failsafe method of getting through content in the event of a job imbalance.
    (1)

  4. #4
    Player
    BedroomRockstar01's Avatar
    Join Date
    Apr 2012
    Location
    Ul'dah
    Posts
    44
    Character
    Stasis Korial
    World
    Siren
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by EmSix View Post
    Am I the only one that thinks if you expect to play a tank role in end game, have both? Same with healers, have both SCH and WHM.
    Sure, I feel sorry for WAR mains, but that's what the armory system is for, class stacking will always exist, so if you enjoy playing a certain role, you'd better be able to fit both shoes.
    I agree wholeheartedly. If you're serious about your endgame tanking and/or healing, it's not difficult to have both classes at 50. All of the gear except your weapon overlaps, so it doesn't even cost that much more time or money farming. Having said that, my warrior has been the backburner for weeks now due to the disparity between the classes. I'll likely finish it up well before 2.1 hits, but I don't feel rushed for it at the moment given how little desire there is for warriors in general.
    (0)

  5. #5
    Player
    CoryJason's Avatar
    Join Date
    Oct 2013
    Posts
    20
    Character
    Cory Jason
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    I've done titan, got my relic, done turn 1, but ended up dying with 5 stacks of steel. Our pld was able to tank the merged snake for the rest of the fight with the snake sitting at 8 stacks. I can't do that. I'm the best at what I do, but I just can't prevent the damage or heal it all back up to compensate.

    A warrior needs top tier heals to stay alive. Pld does not. He has cooldowns to bypass the extra stacks that would kill a war outright. Inferior warrior cooldowns and tools fail to make a healer's job easier. It in fact makes it harder to keep a warrior up when inner beast is used, and smart wars know to only use if infuriate is up, but we take too much damage within that minute and can't afford to IB.

    Major oversight. Needs to be fixed to let us play on equal footing with paladins and with our friends.
    (7)

  6. #6
    Player
    Raze_Krauser's Avatar
    Join Date
    Sep 2013
    Posts
    70
    Character
    Raze Krauser
    World
    Goblin
    Main Class
    Marauder Lv 50
    I'd laugh my ass off if and when this patch or the next will have WARs totally overpower PLDs in every way and all those suckers who chose the "safe bet" tank gets ignored for the next round of endgame content.
    (0)

  7. #7
    Player
    KogaDrake's Avatar
    Join Date
    Aug 2013
    Posts
    361
    Character
    Koga Dragontaker
    World
    Behemoth
    Main Class
    Marauder Lv 60
    First week back playing the WAR, and first attempts tanking in Coil. While we may not be able to do everything that a PLD can do, we can hold our own in Coil. Would you ever run 2 WAR, well not till 2.1, but WAR/PLD works just fine for now.

    As many have said WAR is a bit harder than PLD i think, and this along with the cappy cooldowns WAR vs VS what PLD have has lead to the community shunning WAR to be much worse then they are. They do need a boost, and we get it soon enough. As with every game, balance changes will wait till next major update unless its 100% game breaking, then they will hotfix a temp fix to hold over till next patch (given many of us have been able o tank in coil, the state of war vs pld isnt game breaking, and thus we wait).
    (1)

  8. #8
    Player
    Nihility's Avatar
    Join Date
    Aug 2013
    Posts
    1,130
    Character
    Tenebria Miku
    World
    Behemoth
    Main Class
    Arcanist Lv 100
    the problem with warrior is the basic design of how they tank and it is a real problem not just people being nitpicky(but they are being overly nitpicky too which is not cool)

    basically a paladin tanks by negating damage before it actually affects them
    while a warrior tanks by soaking damage and restoring it more quickly

    not taking the damage at all is easily the better choice to taking it all and then recovering it afterwards. It just leaves so many fewer moments of vulnerability

    and there are some fixable mechanical errors too.
    Like the extra hp from defiance doesn't really help tank at all, the healing buff from infuriate is where the damage mitigation is coming from so in order to not be squishy as a warrior you can never use your infuriate. If the healing buff was part of defiance it would make it more in line with shield oath

    and of course the warrior mechanics of self healing to absorb more damage just don't hold up to a paladin defensive buff reducing damage over a period of time. One instant burst of mitigation is just not suited compared to sustained mitigation

    and then there are other things like paladin gaining parry and shield block from stats while a warrior only gets parry
    (3)

  9. #9
    Player
    AylaYukihana's Avatar
    Join Date
    Oct 2013
    Posts
    55
    Character
    Ayla Yukihana
    World
    Tonberry
    Main Class
    Conjurer Lv 50
    Its a massive design flaw, migitation tanks scale based on incoming damage levels. Self-healing "leech" tanks scale off their own gear only. You have to outgear the content you are doing as a leech tank, to be on an even footing. When it comes to top level content, you simply cannot out-gear it and so leech tanks suffer.

    Thats all it comes down to, in any RPG its always that way when they design these two separate tanking styles. Its very easy for leech tanks to be obscenely OP, since can effective out heal lower content if they have good gear. So any changes would have to take into account scalability, because of WAR gets a boost to "self healing" to deal with COIL they will become completely OP for lower content.
    (1)
    Last edited by AylaYukihana; 10-22-2013 at 04:41 PM.

  10. #10
    Player
    RoninDarkchild's Avatar
    Join Date
    Sep 2012
    Posts
    196
    Character
    Ronin Woofcub
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    I love how someone came along with real math in other threads and showed how WAR IS behind PLD, how that HP difference means nothing etc etc And ppl STILL pretend that people just have not mastered some secret technique WAR possesses. The devs come out and acknowledge the gap between the two, and that coil shows the difference. Because of the way PLD incoming dmg is scaled and WAR is not Things that hit harder show the gap even further. They state they would like to address this, and ppl STILL deny there is a gap. What does it take??

    I mean instead of making dumb statements that "OMG you havnt found WAR Hidden power!!!" Why dont you show the math that shows they are equal? Or show us your video of 2 WARs tanking every turn in Coil.
    (7)
    Last edited by RoninDarkchild; 10-22-2013 at 06:51 PM.

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