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  1. #11
    Player
    Akira_Tenshi's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,381
    Character
    Akira Tenshi
    World
    Odin
    Main Class
    Weaver Lv 80
    Quote Originally Posted by Ed_N_Ants View Post
    You can take the item to the troll that taught you how to do the melding in the first place and he can remove the messed up meld for you... I think its the bonfire near ul'dah.. I cant remember where his location is exactly but he can remove messed up melds for you...
    Troll? That is a goblin, duh.
    (1)

  2. #12
    Player
    Ceelo_Mage's Avatar
    Join Date
    Aug 2013
    Posts
    196
    Character
    Ceelo Cakes
    World
    Adamantoise
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Fatestorm View Post
    put it on the AH someone will buy it lol
    (0)

  3. #13
    Player

    Join Date
    Dec 2011
    Posts
    512
    Quote Originally Posted by Ed_N_Ants View Post
    You can take the item to the troll that taught you how to do the melding in the first place and he can remove the messed up meld for you... I think its the bonfire near ul'dah.. I cant remember where his location is exactly but he can remove messed up melds for you...
    Yes I know but player's dont like the fact that he removes all melds but thats fine seeing as it is so easy to meld with the gaurenteed slots. If they just want just 1 meld removed than we should just use the old 1.0 melding system. Seriously cant have it both ways.
    (0)

  4. #14
    Player Archona's Avatar
    Join Date
    Sep 2013
    Posts
    167
    Character
    Vamperica Garisk
    World
    Excalibur
    Main Class
    Alchemist Lv 50
    This guy's materia melds are worth a few laughs:
    http://na.finalfantasyxiv.com/lodest...acter/2375072/
    (0)

  5. #15
    Player
    Eztam's Avatar
    Join Date
    Sep 2013
    Posts
    36
    Character
    Venerala Lightbringer
    World
    Goblin
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Archona View Post
    This guy's materia melds are worth a few laughs:
    http://na.finalfantasyxiv.com/lodest...acter/2375072/
    He probably does alot of titan HM
    (1)

  6. #16
    Player
    Sothis's Avatar
    Join Date
    Oct 2011
    Posts
    161
    Character
    Sothis Caoimhe
    World
    Hyperion
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Maxthunder View Post
    Yes I know but player's dont like the fact that he removes all melds but thats fine seeing as it is so easy to meld with the gaurenteed slots. If they just want just 1 meld removed than we should just use the old 1.0 melding system. Seriously cant have it both ways.
    This is pretty major extremes, and essentially apples and oranges. "The players want to be able to remove the last melded materia separately; the only way to do that is to go back to 1.xx's destroys-everything-on-failure system."

    No. No.

    Other than an single accidental meld on a NQ instead of a HQ, I've never derped on a meld... but I still think the ability to remove materia individually - even just the last meld - is necessary. I'm not sure if it's the same on Balmung, but two tier IV craftsmanship materia will run you about 260k here on Hyperion. It's a lot more than just meld success rates. Materia, crafting materia especially, is very expensive, and there's no reason someone should have to replace them just because of one screwed up meld.
    (4)
    Last edited by Sothis; 10-24-2013 at 01:30 AM. Reason: hurray character limit

  7. #17
    Player
    Fatestorm's Avatar
    Join Date
    Apr 2012
    Location
    Hecking the bed in Ul'hah
    Posts
    248
    Character
    Ghalleon Helseth
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Maxthunder View Post
    Best suggestion would be to simply pay attention to what you are doing, or we could just go back to the 1.0 melding meaning if you fail you lose it all. The current system is fine a few tweeks here and there but in the end if player's are not paying attention that is the issue. Yes mistakes happen but player's need to get over it and not go crying to the dev's because they screwed up and want a re do, simple learn from what mistake you did and do not re-do that mistake. You know what they say no pain no gain.
    I deliberately wanted to approach this topic with humor cause after all, I am the one that screwed up. However, I do think that the suggestions I offer are good suggestions. It's as you say, "a few tweaks here and there". Make the interface more user-friendly to discourage mistakes; make the materia removal system stepwise such that you can undo a mistake.

    For the former: when you are doing forbidden melds, you go through *so many* materia attempts its hard to communicate. Especially when you are doing penta-melds, and especially if you are doing them for a whole *set*. Having to select the item out of a long list each time is what encourages mistakes like this. If they reset the interface to the item you are trying to meld after a failure, the only mistake possible would be selecting the wrong kind of materia.

    For the latter: the change in materia removal would not completely eliminate the 'pain' of a mistake: you would still 'lose' the materia you attached by accident. But it wouldn't ruin the entire 'item' and all progress up to that point, is the thrust of my suggestion.

    To make it clearer: the pain in my mistake is not the fact that I 'lost' a Gathering materia on this item, or that I made a mistake on the HQ Goldsmith Doublet. If it were only that, I could just synthesize myself another doublet and replace the materia. The problem is that it already had two Craftsman's Competence IV on it, each of which is currently around two hundred thousand gil apiece. I can still 'use' the doublet as is; but I can never fill those three remaining slots as I was intending to.

    To err is human; to forgive, divine. We have to be careful but the best among us will make mistakes eventually. I would prefer a system which is more forgiving of mistakes than the current one is all.
    (3)
    --Ghalleon Helseth of Arrzaneth
    Eius in obitu nostro praesentia muniamur.

  8. #18
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    SE doesn't need to do anything to protect people here. You already have to click enough times to go through it. I don't need yet another confirmation box on top of what already exists.

    You realize melding the wrong materia doesn't ruin an item right? You can talk to Mutamix in central thanalan to have your item wiped of materia.

    Also, whenever someone is doing melding requests, I always ask them if they're sure if i think they're making a mistake. I'd honestly blame the person doing your melds for not catching an obvious error before confirming.

    Also, its worth pointing out to the OP: You can still max the potential of that item even without wping the materia- You can't add any CP, and you can cap both control and craftsmanship with 3 materia. the remaining two slots can have whatever, because nothing else affects crafting.
    (1)

  9. #19
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Alhanelem View Post
    You realize melding the wrong materia doesn't ruin an item right? You can talk to Mutamix in central thanalan to have your item wiped of materia.
    I don't think you really read the thread. >_> Half of it is that it shouldn't wipe all materia - just the one you last put in.
    (3)

  10. #20
    Player
    Fatestorm's Avatar
    Join Date
    Apr 2012
    Location
    Hecking the bed in Ul'hah
    Posts
    248
    Character
    Ghalleon Helseth
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Alhanelem View Post
    Also, its worth pointing out to the OP: You can still max the potential of that item even without wping the materia- You can't add any CP, and you can cap both control and craftsmanship with 3 materia. the remaining two slots can have whatever, because nothing else affects crafting.
    I think you're mistaken; to max control and craftsmanship on the body piece I think you'd need at least 4 materia slots. And you should really use all five because it wouldn't be economical to use 4.
    (0)
    --Ghalleon Helseth of Arrzaneth
    Eius in obitu nostro praesentia muniamur.

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