I played rift... at launch... and it had the same amount of content that ARR has... it just took a bit longer to get there. As far as guild wars 2? Well... before the first content release guess what?? People were complaining that there was nothing to do.... take the blinders off for once.
The content is superb and fun. Sure, the endgame isn't completely fleshed out. But, really, state a single MMO that had a complete, fleshed out endgame on release? Hell, this is the MMO with the most endgame I've seen in ages during the launch period, not to mention with the amount of quality and polish it has. The potential is enourmous, and I get giddy just thinking of all the possibilities there are for this game. I'm in this for the long run![]()
It was worth the $30 for a month. It had a opportunity to have me subbing to something great. It's not.
Pathetic server/client positional check discrepancy, loooooooong GCD with loooong character animation on top of it and it's all working as intended.
Here's an example of clunky, loooong character animation. Esuna is what, one second cast time? Then how come right after pressing the Esuna key your WHM will stand there for almost 2 seconds as you mash the Cure spell not doing anything, stuck in this GCD/animation delay. It's a good thing you rarely need to Esuna anyone, cuz you stand there for a good 2 seconds not doing any healing, stuck in this horrible, working as intended clunky state.
I should be able to cast Cure, 1 second after pressing the Esuna key. You know.... like every single other MMO.
2 heals in almost 5 seconds.... What a slow, clunky game.
It's gawd awful.
Working as intended eh? kk, I'm out.
Last edited by PerrythePlatypus; 10-23-2013 at 02:08 AM.
I wish the GCD wasn't as long and that there was more content at endgame.
Other than that I'm very satisfied.
Sadly they can't lower the GCD, or console users wouldn't be able to effectively heal/etc. This is the same reason the 24-man content we are getting in 2.1 is just 3 8-mans working together.
The myth cap is retarded, any cap in general is retarded other than level cap. But other than that I am satisfied.
What they should do is make BCB not have an automatic lockout. They should make it so you can clear it as many times are you want, but you have to full clear it. If you get stuck you can reset it, but can only reset it once a week (at your digression on the day you choose). If you do indeed clear it you can clear it again in the same week. Lockouts should be tied by a session ID to player accounts. So if somone from your Lockout reset's it they become detached from the session ID and the other 7 can still run the lockout. If The guy who resets it runs back into the same lockout they will get a warning "This will reassign you do ID: Blah on Turn 4 for the week, do you want to continue?"
Which is basically how wow eventually handled their lockouts and was awesome imo.
Pretty satisfied so far, although I've been playing on a super slow basis, haven't really made it too far in 2.0.
I'm really excited for future content updates, and what is coming in 2.1. Housing, treasure hunts, and more.
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In short, you must pay for over a year to play a decent content when some f2p are updating more frequently. Patch 2.1 should be released weeks ago. I'm no paying a susbcription of 4 or 5$, there are 15$ every month, nowadays it's unfair for an mmo. This game is perfect for Wii users. Only busy fathers and girls can play this game without any kind of stress.
Nope, stopped playing / stopped caring due to the myth cap.
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