Quote Originally Posted by korbinn View Post
They had a job that fired guns with spells...well several that could actually...Chemist....Engineer (mustadio), Archer (?) etc. All tactics jobs, and had guns that would either fire magic , or had a chance to proc an extra magic dmg ontop of physical
indeed, but let's be honest, Red Mage it's great in a solo game. but in mmorpg a class that can almost do everything is... idiot. what the point to have the other class around, why not do a full group red mage. it's what we call balance, if not, they will make a weak red mage that still have all the tool we know him but will be less good than a melee or a caster or healer. why bring him in group.


the best solution it's to adapt it, the gun way it's maybe the best option so far...

because if you look at the game balance soo far:
- melee need to be mobile or they will face death often
- caster need to cast spell for counter balance the power and the fact they are at distance
- healer can't dps and heal at the same time, if they try one of the two way is weak.

with this in mind, how make a red mage without make it too powerfull?
- allows him to cast while moving? will simply be overpowered and will be nerfed (like the bard)
- how make the melee interesting when you can be safe at distance?
- how balance heal and dps? do like the healer?

by taking out the melee part of the red mage, you can have less trouble to make the class interesting. the gun will offer more freedom to them than the rapier.