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  1. #21
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Musashidon View Post
    red mage has no spells of its own it's a fighter/whm/blm, pls stop giving it skills it doesn't have.
    The problem is that there's no other way for it to actually work if you want it to be a melee+magic job.
    (2)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  2. #22
    Player
    Kat_Manx's Avatar
    Join Date
    Aug 2013
    Posts
    600
    Character
    Kat Fuzzington
    World
    Goblin
    Main Class
    Archer Lv 73
    I want RDM to be designed like this:

    You have 3 abilities that swap your role between Tank, Healer or DPS. You need to pick your role before entering a dungeon and you can not swap roles in a dungeon or during battle. Some sign to inform people what role you are in would be helpful.

    All the other abilities you have are always the same regardless of what role you are in, meaning you have a selection of tanking, healing and damage dealing abilities, but depending on which role you are in, all abilities act slightly differently, boosting the stats needed for that role, like making healing abilities more effective in the Healer role, or even adding extra effects while in the proper role, for example a small Regen effect.
    (1)

  3. #23
    Player
    Velthice's Avatar
    Join Date
    Sep 2013
    Posts
    560
    Character
    Ozzie Nyandias
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    I don't think it will matter, it could be the most well thought out, best designed class/job in the game and someone somewhere will claim it's "a slap in the face."

    As long as it's designed well, in whatever role it fills, I'll be fine with it, since it's not a class I've ever been interested in. I'll enjoy reading the inevitable rage threads though.
    (3)

  4. #24
    Player
    Mikedizzy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,028
    Character
    Rain Arrows
    World
    Behemoth
    Main Class
    Bard Lv 60
    I think the should be a debuff job like Saboteur in FFXIII...I always thought that was cool. Maybe they could add some other trinkets to it as well.
    I want to see TIME MAGE JOB...totally would play that.
    (0)

    Server: BEHEMOTH
    FC: CASCADIA
    Playing since Beta phase 3

  5. #25
    Player
    Vanguard319's Avatar
    Join Date
    Mar 2011
    Location
    I've returned! First I find pants, then Louisoix dies for sending me to the void.
    Posts
    1,272
    Character
    Uni Neko
    World
    Hyperion
    Main Class
    Archer Lv 72
    I'd have rdm specialize in swords and light armor. The job would have a few physical weaponskills, and the ability to combo magic, particularly quick-casting spells like aero. Comboing the spells would increase the potency of their respective debuff. they would be a dps with limited healing and able to use instant-cast spells from cnj, thm, and acn

    Job abilities:

    Composure - increases physical damage and accuracy, increases recast for spells, duration of spell effects cast on self increases by 50%

    Temper - spell, your auto attack is granted double attacks for 30s, self targeting.

    Gravity - spell, deals damage w a potency of 100, weighs target for 30s.

    Runic Blade - ability, redirects one spell cast by the target onto the rdm, damage is absorbed as MP

    Dual cast - ability, your next spell may be recast instantly on another target at no additional MP cost.
    (1)

  6. #26
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Velthice View Post
    I don't think it will matter, it could be the most well thought out, best designed class/job in the game and someone somewhere will claim it's "a slap in the face."

    As long as it's designed well, in whatever role it fills, I'll be fine with it, since it's not a class I've ever been interested in. I'll enjoy reading the inevitable rage threads though.
    Hah yeah RDM is going to be like the SMN whine threads all over again. Granted, if they implement it as a front-line fighter with magic utility I'll happily sit through the loads of people crying about how they miss spamming cure, refresh and haste ad nauseum in FFXI.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  7. #27
    Player
    Deedsie's Avatar
    Join Date
    Aug 2013
    Location
    Garlemald
    Posts
    353
    Character
    Deedlit Blanchimont
    World
    Excalibur
    Main Class
    Red Mage Lv 70
    Granted, if they implement it as a front-line fighter with magic utility I'll happily sit through the loads of people crying about how they miss spamming cure, refresh and haste ad nauseum in FFXI.
    Those will be delicious tears. XD
    (1)

  8. #28
    Player
    Jamez82's Avatar
    Join Date
    Aug 2013
    Posts
    348
    Character
    Jay'nes Alexander
    World
    Malboro
    Main Class
    Conjurer Lv 50
    I like the idea of giving them flamestrike, froststrike and shockstrike from ffxiii. With abilities that support them. Also giving them long recast heals would add to their dual nature without having them go all healer all the time. Or maybe a percentage chance their heal will do double.
    (0)

  9. #29
    Player
    Alexander_Dragonfang's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,042
    Character
    Alexander Dragonfang
    World
    Zalera
    Main Class
    Lancer Lv 70
    Melee AND Ranged Magic DPS Debuffer (Anything close? Cabal Force Blader, which the most closer thing to a spellsword class to ever grace the mmorpg realms).

    Strenght: He uses a few spells from affar, mostly to land proper debuffs, then he gets in and fast strikes for low damage, low TP/MP cost but for lots of hits that combined with the debuffs and self buffs stacks into a good damage that also favors others DPSs. Weakness: Weakness would be that consumes both, TP and MP, and also that his DPS would be dependant on skill/spell speed over main damage stats as critical or determination. No defense at all, maybe a sightly evasion buff but thats it. No xskill with tanks.

    A general idea? imagine someone who uses MP to land spells with debuffs in them for lower DPS than a bard from a range, then he transitions into a faster and more combo complex class than MNK that hits for a little less than MNK itself and can`t burst like a DRG, while taking advatange of those debuffs and then having to retreat to debuff again. Instead of buff or DoT managment, he will have to do Debuff managment, as he changes his position from the outside to the inside of the battle.
    (0)

  10. #30
    Player
    pochte's Avatar
    Join Date
    Aug 2013
    Posts
    122
    Character
    Ulli Ona
    World
    Hyperion
    Main Class
    Conjurer Lv 70
    I drew potential darklight set for rdm at one point...on a lala.
    (0)

    Rainekitty.deviantart.com

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