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  1. #8
    Player
    Sotek's Avatar
    Join Date
    Aug 2013
    Posts
    548
    Character
    Sefiria Satara
    World
    Twintania
    Main Class
    Arcanist Lv 80
    Weapon: 1 handed Swords, no Shields.
    Job abilities/spells: Phalanx in XI was nice, Duel Cast as a throw back to early-FF Red Mage, Temper (XI) could fill the "This Job ability is fairly weak" slot that every Job seems to get...
    Play style: Effectively XIs Skill Chain and Magic Burst system, but in one Job. Basically make it so Red Mage opens a combo with melee attacks, and closes them with magic. Preforming two melee combos gives the Red Mage a unique buff depending on the exact combo used, either Astral (Buff) or Umbral (Debuff) in nature. This affects the spell which is used to close the combo (with Duel Cast allowing for two casts of this). This would be a great way to implement a lot of new spells without going over the current ability limit (something Arcanist already does with its pet); Astral <Element> could give En<Element> effects, for example. En<Elements> in turn could enhance the affect of the melee attacks in the combo; EnFire enhances the effect of Red Lotus Blade, for example. Something like Astral Light could enhance Cure Potency (since Disciples of War have terrible Cure Potency).
    Subclasses: Obviously Thaumaturge and Conjurer.

    I actually really hope the developers don't go through with the plan for Red Mage they've been talking about for awhile (White Mage and Black Mage form Red Mage and it has no Class)... This games Job system needs to be more simplistic, not even more complex... Just a Fencer => Red Mage is all they need to do...
    (2)
    Last edited by Sotek; 10-22-2013 at 09:11 AM.