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  1. #1
    Player
    Drasyra's Avatar
    Join Date
    Nov 2013
    Posts
    20
    Character
    Drasyra Fyr
    World
    Behemoth
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Jamez82 View Post
    Two words...
    Cleric Stance.
    A thousand times this.

    Red Mage could have a trait that changes Cleric Stance to swap STR and INT instead of MND and INT. Or, instead, they could have their own stance that swaps stats. There are so many ways to make this work, making a support class able to switch into DPS mode or a DPS class switch into support mode.
    (0)

  2. #2
    Player
    Ansatsu's Avatar
    Join Date
    Apr 2014
    Posts
    8
    Character
    Ansatsu Kokoro
    World
    Gilgamesh
    Main Class
    Gladiator Lv 50
    RDM only has, and only ever will need Haste and Refresh. No need for any melee capabilities with en-spells, just slap them on the back row like they're used to.

    If it ain't broke, don't fix it.
    (0)

  3. #3
    Player
    Gilraen's Avatar
    Join Date
    May 2012
    Location
    Gridania
    Posts
    2,489
    Character
    Gilraen Bior
    World
    Midgardsormr
    Main Class
    Archer Lv 70
    If we were to get Red Mage I could only see it stemming from gladiator. "A support DD from a tank, that's crazy talk!" So is turning a DD into a healer... oh, hey Scholar, how goes? The reasoning is simple if you can take off the blinders. Red Mage's trick isn't the magic, it's the swordplay. Sword and shield. Barring making another sword and shield class (which will never happen) that leaves gladiator. It makes sense that the next Job off gladiator won't be another tank, it already has a tank Job why give it another? The idea of the Job system is to explore the possible roles of the classes in question, like DD and healer with arcanist. People keep telling me ideas like warrior/gladiator DDs and lancer tanks are stupid, but what other roles do they have left to explore with future Jobs? Especially when we get the archer's second Job, that's really going to throw people off.
    (0)

  4. #4
    Player
    Deusteele's Avatar
    Join Date
    Aug 2013
    Posts
    195
    Character
    Qarin Lor'rissan
    World
    Ultros
    Main Class
    Conjurer Lv 100
    FFT: A2's Elementalist renamed Red Mage and put in as spellsword.

    Hybrids will never see challenging endgame. No-one will bring 50% dps and 50% heals. They'd just bring in a normal dps and kill the boss before the hybrids healing would be necessary. We keep seeing this happen, but sadly the deluded fools on this forum refused to pull their heads out of the dirt and look around at how people really play the game.
    (1)

  5. #5
    Player
    Morzy's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    813
    Character
    Morzone Vandalfo
    World
    Siren
    Main Class
    Pugilist Lv 90
    D-D-D-DOUBLECAST>!@#!~?

    SWIFTCAST+DOUBLECAST+CURE II = BAM ITS A GHETTO BENEDICTION. ._. I had to..
    (1)
    Morzone Vandalfo on Siren
    Main job: SCH/MNK
    Raid job: Gathering
    PS5 based. PSN ID: natek_morzy

  6. #6
    Player
    Gormogon's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Gormogon Maxwell
    World
    Faerie
    Main Class
    Thaumaturge Lv 60
    Class - Spell Fencer: Melee Caster + debuffer. Combos lead to granting your weapon an element status which reduces resistance of an element for a short time (think elemental wheel sort of debuff). Instant abilities are combo finishers and crowd control ability such as silence short silence for your interrupt. The main class ability gimmick is a instant triple cast yet it's dependent on the weapons element. Having no element bonus on your weapon leads to triple ruin strike (increases unaspected damage for a short time), wind blade strike = triple aero (increases fire damage for a short time), Lightning Blade strike = triple thunder (increases earth damage for a short time). (increases smn/sch, blm, and whm damage)

    Job 1 - Elementalist: Melee debuffer hybrid (like the opposite of a Bard). More focus on strengthening the element down debuff on the enemies. Level 50 Job ability is Elementalshift (refresh the resistance down debuff to another element. Ex: unaspected to fire, fire to earth, earth to unaspected). Other abilities are Elemental Whip types that focus on damage + cc.

    Job 2 - Red Mage: Melee Caster (Damage focus). Combos lead to elemental weapon and a quick (job specific) spells cast. More focus on dealing damage. Level 50 job ability is Double Cast.

    Class Rotation Example
    Single target: Swarmtrike (mutiple hits) > Piercethrough (moves you through the target) > (select element you want to apply if any) > Mana Strike (embued weapon with said element) > "element" strike (applies debuff for 24 seconds)
    Mutliple target: Swarmtrike (mutiple hits) > Piercethrough (moves you through the target) > (select element you want to apply if any) > Mana Strike (embued weapon with said element) > Swallowtail (hits surrounding units and applies debuff for 8 seconds)

    Job Rotation example Elementalist
    ST: Swarmtrike > Piercethrough > (select element you want to apply if any) > Mana Strike > "Element" Strike > "Element" Whip > Elementalshift > "Element" Whip
    MT: Swarmtrike > Piercethrough > (select element you want to apply if any) > Mana Strike > Swallowtail > "Element" Whip > Elementalshift > "Element" Whip

    Job Rotation example Red Mage
    ST: Swarmtrike > Piercethrough > (select element you want to apply if any) > Mana Strike > "Element" Strike > Double Cast > Dia
    MT: Swarmtrike > Piercethrough > (select element you want to apply if any) > Mana Strike > Swallowtail> Double Cast > Dia II
    (0)
    Last edited by Gormogon; 08-10-2014 at 01:46 PM.

  7. #7
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    if it was me, i will break down the legacy of the red mage for make something totally news...

    we can't have in a game a class that can be a melee+caster+healer+dps... that stupid. we need to get ride of stuff for make it balanced in the game, it's sad, but it's like this. red mage in FF games are balanced because it's a solo game. but in mmorpg, they are a pain in the ass to balance.

    if i was yoshida and him team, i will get ride of the melee part, why not use the gun for make it shoot the spell and take out the healing capacity and only leave support capacity like some spell that can increase the healing done by the other class. for make simple a counter part of the bard, but with spell and gun.

    i'm sure i will be flamed because i have said this, but admit it a redmage with a gun can be badass and will be more balanced than anything they can try.
    (0)

  8. #8
    Player
    korbinn's Avatar
    Join Date
    Mar 2013
    Location
    Limsa Lominsa
    Posts
    29
    Character
    Korbinn Riviera
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Quote Originally Posted by silentwindfr View Post

    if i was yoshida and him team, i will get ride of the melee part, why not use the gun for make it shoot the spell and take out the healing capacity and only leave support capacity like some spell that can increase the healing done by the other class. for make simple a counter part of the bard, but with spell and gun.

    i'm sure i will be flamed because i have said this, but admit it a redmage with a gun can be badass and will be more balanced than anything they can try.
    They had a job that fired guns with spells...well several that could actually...Chemist....Engineer (mustadio), Archer (?) etc. All tactics jobs, and had guns that would either fire magic , or had a chance to proc an extra magic dmg ontop of physical
    (0)

  9. #9
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by korbinn View Post
    They had a job that fired guns with spells...well several that could actually...Chemist....Engineer (mustadio), Archer (?) etc. All tactics jobs, and had guns that would either fire magic , or had a chance to proc an extra magic dmg ontop of physical
    indeed, but let's be honest, Red Mage it's great in a solo game. but in mmorpg a class that can almost do everything is... idiot. what the point to have the other class around, why not do a full group red mage. it's what we call balance, if not, they will make a weak red mage that still have all the tool we know him but will be less good than a melee or a caster or healer. why bring him in group.


    the best solution it's to adapt it, the gun way it's maybe the best option so far...

    because if you look at the game balance soo far:
    - melee need to be mobile or they will face death often
    - caster need to cast spell for counter balance the power and the fact they are at distance
    - healer can't dps and heal at the same time, if they try one of the two way is weak.

    with this in mind, how make a red mage without make it too powerfull?
    - allows him to cast while moving? will simply be overpowered and will be nerfed (like the bard)
    - how make the melee interesting when you can be safe at distance?
    - how balance heal and dps? do like the healer?

    by taking out the melee part of the red mage, you can have less trouble to make the class interesting. the gun will offer more freedom to them than the rapier.
    (0)

  10. #10
    Player
    lololink's Avatar
    Join Date
    Jul 2011
    Posts
    4,617
    Character
    Nel Artux
    World
    Asura
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by silentwindfr View Post
    by taking out the melee part of the red mage, you can have less trouble to make the class interesting. the gun will offer more freedom to them than the rapier.
    They can make his spells close ranged, or at least if most of their skills are melee, they would only be able to go out of melee for a short time and that wouldn't be OP if they can't be out of melee more than 3 secs or they'd stop hitting.
    (0)

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