skill speed is needed in end game dungeons since you move alot. Loosing GL stacks are unavoidable.
skill speed is needed in end game dungeons since you move alot. Loosing GL stacks are unavoidable.
Thats true to some extent, but the returns on skill speed just don't make it viable. 100 skill speed will give you 4% haste whereas 100 crit will give more than 8% critical chance. (also TP starvation is a thing in coil)
It was relic weapon only, all other gear was included.
This is a set of gear, not a single piece. The program I wrote to generate this takes into account every permutation of gear choice and weighs them to determine the best set.
The only sets that were considered were those that provide a minimum of 131 accuracy, as capping with food has already been found to be a worse choice than being capped and using other foods to boost stats. Also, why are you counting strength? You are aware that allagan and af2 provide identical stat points, right?
Last edited by Aeoliana; 10-23-2013 at 04:35 AM.
Haha, yeah. It was silly of me to include str.The only sets that were considered were those that provide a minimum of 131 accuracy, as capping with food has already been found to be a worse choice than being capped and using other foods to boost stats. Also, why are you counting strength? You are aware that allagan and af2 provide identical stat points, right?
As for the food, I guess I didn't look very deeply into that. I agree, buttons are better than accuracy food. I would then swap in the monk AF2 chest for 10 extra accuracy. Pre-food this would give us 479 acc, 466 crit, 301 det, and 397 skill speed. Post food it would be 479 acc, 474 crit, 316 det, and 397 skill speed. Essentially just swapping out some crit for more determination.
Its better to just use the raw stats off the gear...
Sorry. 138 Accuracy, 115 crit, 99 det, 56 SS. Pre food. Comparable to your 2nd set, that's +5acc(Irrelevant if 131 hits the cap) -29crit, +15det, -2SS.
I guess it's hard to say what's actually better (unless the stat weights are correct, which I'm not sure they are). I prefer det, but probably not quite 2:1 over crit. I concede my set, I prefer yours. Actually I prefer your first with 32 SS.

100 crit will give less than 8%. Current formulas have it at 6.9% unless there's been significant testing recently post-valk's. In addition, Monks have a good baseline average crit due to Bootshine mechanics and a traited IR.
The question is what stat weights are being used. I have Excel with a solver function that can spit out similar results, but it goes back to how much modeling vs. simulation vs. "gut feeling" / bias there is with the stat weights. I use stat weights based on a rotation model / partial simulation.This is a set of gear, not a single piece. The program I wrote to generate this takes into account every permutation of gear choice and weighs them to determine the best set.
There's also legitimate strategic considerations like TP drain re: SS, which may or may not matter depending on the fight (and which also is really a "breakpoint" function where SS less than a certain amount has a normal value, but SS above the "softcap" will have TP problems in long fights and therefore has low value ... actually I could probably model that softcap).
Sidenote: What the heck is with this "rank" concept? There's basically T5 BiS and T4 BiS. Everything else is irrelevant for identifying because it's based on your personal luck with gear acquisition, which is unique to each player.
Last edited by EasymodeX; 11-08-2013 at 04:23 AM.
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