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  1. #1
    Player
    SeraviEdalborez's Avatar
    Join Date
    Mar 2011
    Posts
    1,558
    Character
    Seravi Edalborez
    World
    Hyperion
    Main Class
    Gladiator Lv 90

    Please adjust Directional requirements for DRG to match how it is for MNK

    Currently, MNK still gets the buff/debuff/"combo" for all directional attacks (Bootshine, True Strike, Twin Snakes, Dragon Kick, Snap Punch, Demolish) even when done from the incorrect position. This means that even if they are unable to reach the desired position (flank/rear) in time, or at all in the case of rear attacks on Demon Wall, they still get their "combo" at reduced potency.

    When DRG uses Heavy Thrust or Impulse Drive from the wrong side, that's it. Nothing happens. You get the nerfed potency from doing it wrong, don't get the buff from Heavy Thrust, and Impulse Drive's combo doesn't start. Since Impulse Drive leads to Disembowel, this means that any content where an enemy's rear is unavailable is hurting DRG's potential DPS in a very major way. Which isn't to say MNK doesn't suffer at all, but again MNK's issues don't impair their "combo" flow.

    I'm proposing that DRG's directional requirements be made optional as they are for MNK. I mostly bring this up out of concern for the upcoming Leviathan primal fight, which initially looks to be such that his rear is not exposed to players.

    Edit: For extra emphasis/clarity:

    Quote Originally Posted by SeraviEdalborez View Post
    I'm speaking to a hypothetical enemy that is like Demon Wall, where you CAN'T do rear attacks. Obviously we know nothing about Leviathan other than a 20 second teaser, but from just initial impressions it looks like it could be the same as Demon Wall: no rear attacks.
    (32)
    Last edited by SeraviEdalborez; 01-28-2014 at 01:35 AM.

    XI: Zeroblade, Titan Server

  2. #2
    Player Aureliami's Avatar
    Join Date
    Sep 2013
    Posts
    155
    Character
    Aurelis Celestine
    World
    Cerberus
    Main Class
    Marauder Lv 70
    Only thing worse than a 100 potency impulse drive is having to use the skill AGAIN because it doesn't even let you use Disembowel afterwards.
    (13)

  3. #3
    Player
    iPigHead's Avatar
    Join Date
    Dec 2013
    Posts
    4
    Character
    Pig Head
    World
    Odin
    Main Class
    Arcanist Lv 50
    Hope it could happen ;(
    (0)

  4. #4
    Player
    Kaonis's Avatar
    Join Date
    Apr 2012
    Posts
    297
    Character
    Vayne Kaonis
    World
    Adamantoise
    Main Class
    Armorer Lv 70
    I agree completely on this. It's beyond annoying to play DRG because so often an enemy is moved, either by the tank being bad or things just happening, or the boss turns around to do something (Titan and Ifrit come to mind). And it messes up the rotation on DRG so much because you have to then spend another long GCD to attempt to get the buff/debuff you wanted in the first place. It's one reason why DRG feels like a chore and making me want to level up SMN and play with that instead. Far less stressful and annoying things to deal with.

    And with fights like demon wall we're at a severe disadvantage. No disembowel is a good chunk of DPS dropped through it's debuff, along with not even being able to use chaos thrust.
    (6)

  5. #5
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Great idea, once TT-VP-FT also require positions to do full potency as well.
    (11)
    Last edited by Allyrion; 01-26-2014 at 04:21 AM.

  6. #6
    Player
    Mardel's Avatar
    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    761
    Character
    Eru Meru
    World
    Gilgamesh
    Main Class
    Pugilist Lv 55
    Quote Originally Posted by Allyrion View Post
    Great idea, once TT-VP-FT also require positions to do full potency as well.
    Funny attempt at trying to make it sound "fair" but you must consider you won't get to do those IF you mess up the Heavy thrust and chaos thrust combo.

    I wish they'd give us the buff from PvP that we can use to ignore the positional requirements.
    (1)

  7. #7
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Mardel View Post
    Funny attempt at trying to make it sound "fair" but you must consider you won't get to do those IF you mess up the Heavy thrust and chaos thrust combo.
    I do consider that. I'm just saying that the "optional" positions come with the design that all monk combo abilities have positional requirements.
    So you want the less punishing system, you should have to dance like monks too.

    Decent trade right?
    Currently.
    MNK pro - Positionals are only potency bonuses rather than requirements.
    MNK con - All combo moves have this bonus.

    DRG pro - Only 2 positionals
    DRG con - Much more punishing if positional is missed.

    The DRG system feels fairly clunky, I'd admit. But if you want the same positionals as the MNK, then add them to all your moves as well since that's the balance.
    (9)

  8. #8
    Player
    Sylari's Avatar
    Join Date
    Sep 2013
    Posts
    184
    Character
    Asriel Blackthorne
    World
    Malboro
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Mardel View Post
    Funny attempt at trying to make it sound "fair"
    Well that is the concept, Dragoons have fewer moves with positional requirements but are more heavily punished for failing to be in the correct position. Monks have tons of postional requirements but lose less on each individual miss.
    (0)

  9. #9
    Player
    Mardel's Avatar
    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    761
    Character
    Eru Meru
    World
    Gilgamesh
    Main Class
    Pugilist Lv 55
    Quote Originally Posted by Allyrion View Post
    I do consider that. I'm just saying that the "optional" positions come with the design that all monk combo abilities have positional requirements.
    So you want the less punishing system, you should have to dance like monks too.

    Decent trade right?
    Currently.
    MNK pro - Positionals are only potency bonuses rather than requirements.
    MNK con - All combo moves have this bonus.

    DRG pro - Only 2 positionals
    DRG con - Much more punishing if positional is missed.

    The DRG system feels fairly clunky, I'd admit. But if you want the same positionals as the MNK, then add them to all your moves as well since that's the balance.

    I agree on that point, though I think drg should have been more side oriented.
    (0)
    If whatever you're shooting doesn't die after you pump 8, 32 caliber, slugs into it, it's probably a dragon.

  10. #10
    Player
    Akirakogami's Avatar
    Join Date
    Aug 2013
    Posts
    184
    Character
    Akira Pink
    World
    Hyperion
    Main Class
    Archer Lv 50
    If you can't get an attack from the correct direction you can use the combo that doesn't need a direction.

    Doing that gives you plenty of potency. True thrust vorpal thrust full thrust. 150 > 200 > 330. Your damage is fine.
    (3)

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