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  1. #1
    Player
    Sentait's Avatar
    Join Date
    Aug 2013
    Posts
    7
    Character
    Rin Kazehaya
    World
    Moogle
    Main Class
    Archer Lv 15

    Casting animation problem for melee

    No clue if anyone had this problem or if this has been posted before, but oh well...

    I am going completely nuts over the fact that I as a Paladin (melee) or any other melee class is getting owned by any form of caster when it comes to hitting mobs first.

    casters dots/most attacks literally have 0 animation which makes their casts 100% instant. My attacks, clearly don't matter which one I use as a paladin has atleast 1 second animation which means I will ALWAYS be later hitting stuff than casters. This is extremely unfair and should be fixed. The animation timers of melee/casters should always be equal.

    Also, casters can sprint like all the time using their TP as they only need mana. I can't run at all cuss I need my TP for attacking. Logically, it would only be fair if casters need to use a fair chunk of mana to be able to sprint.

    As most of the other forums are pretty much dead, I decided to post here. If anyone knows if this rant should be placed somewhere else on the forum, let me know.

    Take care,
    Shino~
    (0)

  2. #2
    Moderator Philotreu's Avatar
    Join Date
    Aug 2013
    Posts
    302
    Greetings Sentait,

    We appreciate you taking the time to report this concern you are having to us. However, since this sounds like a discussion on the current state of gameplay rather than a technical support inquiry, I will be closing this particular thread. We welcome you to post about this concern in the "Gameplay" forums in order to discuss changes you would like to done to the game.

    Good luck and have fun!
    (0)