So FATE's are the new Abyssea?
So FATE's are the new Abyssea?
You should try reading the live letter Q&A's. Or a variety of other dev notes. You would find some of your suggestions already being implemented and nothing new.
Considering the previous letter was 90% housing, I have yet to see any mention of my suggestions... could you please link me to the source? I would love to see Square-Enix mention dungeon experience and their plans moving forward.
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Wrong in the end MMO players want more streamlined efficient content. That's why there's speed-running which avoids 60% of the dungeons 'content' because in the end it's just repetitive and the rewards are clearer for obtaining a better reward in the littlest time possible. This may or may not be fixed with how mobs will now drop gil... but knowing the playerbase, I assume there'll be a go-to instance that combines the best rewards in the least amount of time possible.In the end, MMO players want more variety..
That's your true end-game, it's efficiency, not variety.
Well I already paid 3 months for 2 accounts so I hope that's close to 2.2.
I honestly would like to see them extend the amount of experience it takes to get from 1-50 (I want the time it takes to level to be longer), but add in various ways in which to get that exp.
I would love to see people leveling via dungeons, side quests, leves, guildhests, and fates. Currently, there isn't enough end game content to really hold players attention for several months while new stuff comes out. So making it easier to 50 is just going to result in more problems later on. Making it beneficial in some way for level 50s to do lower end dungeons will take care of some of that, major thumbs up for that suggestion, but you still have the myth tome grind at the end of the day, so I think people would still spam AK and WP for the time being. Those focusing on Darklight only (maybe after myth cap) may queue for some of the lower end stuff though.
Going strictly by what I see in my FC, people are starting to only log on to meet caps and wait for raid days. The ones trying to level different classes often complain about being so bored of fates. A few people have already quit. Lower end dungeon queue times take ages, sometimes even while waiting on dps of all things.
I really do like most of your selections, my only complaint would be that I don't want to make the time to get to max level shorter. So that longer, with the variety you suggested would work wonders for alt leveling.
Last edited by Sunarie; 10-22-2013 at 08:19 AM.
I have to say you are the one who is wrong here.Wrong in the end MMO players want more streamlined efficient content. That's why there's speed-running which avoids 60% of the dungeons 'content' because in the end it's just repetitive and the rewards are clearer for obtaining a better reward in the littlest time possible. This may or may not be fixed with how mobs will now drop gil... but knowing the playerbase, I assume there'll be a go-to instance that combines the best rewards in the least amount of time possible.
That's your true end-game, it's efficiency, not variety.
People want variety. people are bored as crap with the current endgame as it is. If coil only dropped 6-8 BIS pieces and there was 5 other things dropping the rest people would not be bored atm. Streamline = shortlived simple as that.
I really like the idea for the dungeon/tome farming. At 35 I think a dungeon like the Sunken Temple is every bit as difficult if not more so than Amdapor Keep. Thats an awesome idea that SE should roll with.
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