Quote Originally Posted by Nayto View Post
Wrong in the end MMO players want more streamlined efficient content. That's why there's speed-running which avoids 60% of the dungeons 'content' because in the end it's just repetitive and the rewards are clearer for obtaining a better reward in the littlest time possible. This may or may not be fixed with how mobs will now drop gil... but knowing the playerbase, I assume there'll be a go-to instance that combines the best rewards in the least amount of time possible.

That's your true end-game, it's efficiency, not variety.
I have to say you are the one who is wrong here.

People want variety. people are bored as crap with the current endgame as it is. If coil only dropped 6-8 BIS pieces and there was 5 other things dropping the rest people would not be bored atm. Streamline = shortlived simple as that.