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  1. #1
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Nayto View Post
    Wrong in the end MMO players want more streamlined efficient content. That's why there's speed-running which avoids 60% of the dungeons 'content' because in the end it's just repetitive and the rewards are clearer for obtaining a better reward in the littlest time possible. This may or may not be fixed with how mobs will now drop gil... but knowing the playerbase, I assume there'll be a go-to instance that combines the best rewards in the least amount of time possible.

    That's your true end-game, it's efficiency, not variety.
    I have to say you are the one who is wrong here.

    People want variety. people are bored as crap with the current endgame as it is. If coil only dropped 6-8 BIS pieces and there was 5 other things dropping the rest people would not be bored atm. Streamline = shortlived simple as that.
    (3)

  2. #2
    Player
    Wobi's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    621
    Character
    Aria Erabith
    World
    Malboro
    Main Class
    Miner Lv 100
    Quote Originally Posted by Xatsh View Post
    I have to say you are the one who is wrong here.

    People want variety. people are bored as crap with the current endgame as it is. If coil only dropped 6-8 BIS pieces and there was 5 other things dropping the rest people would not be bored atm. Streamline = shortlived simple as that.
    While some will appreciate variety unless the rewards are different but EXACTLY equivalent then the "hardcore" crowd will 100% of the time run whatever nets them the most gear/tome/etc per hour. It would be naive to think otherwise.
    (0)
    Just your friendly neighborhood elezen