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  1. #31
    Player
    ExquisiteCorpse's Avatar
    Join Date
    Jun 2012
    Posts
    25
    Character
    Bobby Moon
    World
    Excalibur
    Main Class
    Thaumaturge Lv 51
    So FATE's are the new Abyssea?
    (1)

  2. #32
    Player
    C-croft's Avatar
    Join Date
    Sep 2012
    Posts
    907
    Character
    Cloudcroft Ieyasu
    World
    Goblin
    Main Class
    Marauder Lv 52
    Quote Originally Posted by Rekujen View Post
    Obviously story primals shouldn't award Philosophy, I'm talking about full-length 15-50 dungeons. I recommended 100 tomes because it gives 50's a reason to queue for all dungeons, nobody will tick the option if there's no reward for doing so.
    You should try reading the live letter Q&A's. Or a variety of other dev notes. You would find some of your suggestions already being implemented and nothing new.
    (0)

  3. #33
    Player
    Rekujen's Avatar
    Join Date
    Aug 2013
    Posts
    426
    Character
    Rekuja Azalon
    World
    Behemoth
    Main Class
    Archer Lv 50
    Quote Originally Posted by C-croft View Post
    You should try reading the live letter Q&A's. Or a variety of other dev notes. You would find some of your suggestions already being implemented and nothing new.
    Considering the previous letter was 90% housing, I have yet to see any mention of my suggestions... could you please link me to the source? I would love to see Square-Enix mention dungeon experience and their plans moving forward.

    ty.
    (1)

  4. #34
    Player
    Nayto's Avatar
    Join Date
    Aug 2012
    Posts
    745
    Character
    Blake Ater
    World
    Excalibur
    Main Class
    Marauder Lv 65
    In the end, MMO players want more variety..
    Wrong in the end MMO players want more streamlined efficient content. That's why there's speed-running which avoids 60% of the dungeons 'content' because in the end it's just repetitive and the rewards are clearer for obtaining a better reward in the littlest time possible. This may or may not be fixed with how mobs will now drop gil... but knowing the playerbase, I assume there'll be a go-to instance that combines the best rewards in the least amount of time possible.

    That's your true end-game, it's efficiency, not variety.
    (1)

  5. #35
    Player
    Arkista's Avatar
    Join Date
    Aug 2013
    Posts
    1,572
    Character
    Arkista Valentine
    World
    Excalibur
    Main Class
    Pugilist Lv 60
    Well I already paid 3 months for 2 accounts so I hope that's close to 2.2.
    (1)

  6. #36
    Player
    Raxion's Avatar
    Join Date
    Aug 2013
    Posts
    381
    Character
    Raxion Gunsoul
    World
    Brynhildr
    Main Class
    Marauder Lv 50
    Quote Originally Posted by ExquisiteCorpse View Post
    So FATE's are the new Abyssea?
    Not quite. You actually have to fight instead of just opening chests for 6 hours straight.
    (0)

  7. #37
    Player
    Raxion's Avatar
    Join Date
    Aug 2013
    Posts
    381
    Character
    Raxion Gunsoul
    World
    Brynhildr
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Arkista View Post
    Well I already paid 3 months for 2 accounts so I hope that's close to 2.2.
    As have I. It's a relaxed feeling knowing that I'll be able to see where this game goes in the next three months. Be it good or bad.

    Here's hoping it's good.
    (0)

  8. #38
    Player
    Sunarie's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    544
    Character
    Sunarie Rymshek
    World
    Famfrit
    Main Class
    Black Mage Lv 70
    I honestly would like to see them extend the amount of experience it takes to get from 1-50 (I want the time it takes to level to be longer), but add in various ways in which to get that exp.

    I would love to see people leveling via dungeons, side quests, leves, guildhests, and fates. Currently, there isn't enough end game content to really hold players attention for several months while new stuff comes out. So making it easier to 50 is just going to result in more problems later on. Making it beneficial in some way for level 50s to do lower end dungeons will take care of some of that, major thumbs up for that suggestion, but you still have the myth tome grind at the end of the day, so I think people would still spam AK and WP for the time being. Those focusing on Darklight only (maybe after myth cap) may queue for some of the lower end stuff though.

    Going strictly by what I see in my FC, people are starting to only log on to meet caps and wait for raid days. The ones trying to level different classes often complain about being so bored of fates. A few people have already quit. Lower end dungeon queue times take ages, sometimes even while waiting on dps of all things.

    I really do like most of your selections, my only complaint would be that I don't want to make the time to get to max level shorter. So that longer, with the variety you suggested would work wonders for alt leveling.
    (0)
    Last edited by Sunarie; 10-22-2013 at 08:19 AM.

  9. #39
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Nayto View Post
    Wrong in the end MMO players want more streamlined efficient content. That's why there's speed-running which avoids 60% of the dungeons 'content' because in the end it's just repetitive and the rewards are clearer for obtaining a better reward in the littlest time possible. This may or may not be fixed with how mobs will now drop gil... but knowing the playerbase, I assume there'll be a go-to instance that combines the best rewards in the least amount of time possible.

    That's your true end-game, it's efficiency, not variety.
    I have to say you are the one who is wrong here.

    People want variety. people are bored as crap with the current endgame as it is. If coil only dropped 6-8 BIS pieces and there was 5 other things dropping the rest people would not be bored atm. Streamline = shortlived simple as that.
    (3)

  10. #40
    Player
    Selyndria's Avatar
    Join Date
    Mar 2011
    Posts
    114
    Character
    Selyndria Evangeline
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    I really like the idea for the dungeon/tome farming. At 35 I think a dungeon like the Sunken Temple is every bit as difficult if not more so than Amdapor Keep. Thats an awesome idea that SE should roll with.
    (1)

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