I really like point 2. You do totally need to omit the doom and gloom that's only going to get you negative feedback.
I really like point 2. You do totally need to omit the doom and gloom that's only going to get you negative feedback.
If the OP truly played MMORPGs since 2001, it would be obvious that those games were way more grind-oriented back then, but still succeeded in their purpose (and were more or less seen as successful games). Yet the solution proposed is to make leveling even faster than it already is? To add on top of that, he adds that he can only go for 30 minutes of grinding before saying "borrrring" and turning the game off? I question the merits of someone claiming they've been playing MMOs that long in this case.
A solution provided by anyone who's grinded their way through old-school MMOs might be to nerf exp on fates to make leveling SLOWER, hence more time to play the game to get to max. Also, the OP mentions nothing about helping FCs and guildmates, a huge part of playing MMOs, in my own opinion. It comes across that you don't want any other player interaction other than the "required" tome farming, making this seem like a very solo-heavy single player experience.
I would suggest putting in more mini-games to do on the side (which FF series has TONS of). One of the most popular suggestions being the CCG Triple Triad, complete with tournaments and collecting/trading cards.
Make crafting and gathering more viable by building personal transportation, or making a salary provides services in a major city (of course, not everyone would agree). And to make the combat classes more viable, make a random dungeon layout generator and incorperate it with your "echo" ability from the quest. You could always have a new dungeon to explore, and maybe some rare mats obtainable through this dream-like environment.
I won't deny that there are technical difficulties that need addressing, but those improve with time in most cases. What I agree they do need are new and fresh ideas, rather than the tired daily complaints that (I hope) they may be working on fixing already.
I can appreciate the attitude of the OP, i mean just two seconds ago i was reading a post from some random guy about why he couldn't get all his shinny new gear whenever he wanted and hence endgame content was broken, 90% of the threads in the forum are written by self absorbed teenagers, with the toxic twitter/facebook mentality of speaking my mind at any time possible because they are special snowflakes and no matter how misinformed ignorant and useless their posts are they still crown the forums day by day.
The thread could have used a little less dramatic tone in the title specially when the content of it is quite reasonable and welcome, i for once second this post (to bad it will be ignored by almost anyone who isn't looking for a flame war) i think by choosing such a overly dramatic title you made a disservice to the content of your post
Last edited by Firescorpio; 10-22-2013 at 07:19 AM.
Whilst I think some are going to be unnecessarily harsh on you OP simply for your negative view on the game's current performance I'll agree that you have good suggestions. I'd been considering the dungeon one myself as we really do need an incentive for experienced players to re-run lower level content to help new players through it.
With regards to the guildhests these should actually have a weekly reset on their bonus experience in my opinion. As it is they are only ever run once, and if they were made per-class as you suggest it would not entirely resolve the issue with them. A weekly reset would give them a more permanent bonus and they would act as a good boost for more casual players.
I feel I should highlight, however, that the 'bored' players you describe are not bored as a result of lack of variety of things to do. Most of them are bored due to endgame tunnel vision; they ignore most of the content available to them that doesn't involve raiding and gear progression and thus declare a game devoid of content despite them not having touched half of it.
Judging by the content of patches 2.1, 2.2 and 2.3 revealed so far there are a lot of new game systems planned for introduction that will give us many things to do. The catch is most of them will be non-combat which means they will not satisfy the bored players you describe. In reality these bored players will likely remain bored no matter what. If they have more variety in means to progress their endgame goals they will simply find the fastest option and grind that endlessly despite their boredom. I've seen it in countless MMOs.
More variety in systems and content will be good for the likes of you and I. For those you describe though... let them go, they're the same players who cry boredom in every MMO ever made. They will never have an MMO to satisfy them unless they have the developer make it bespoke for them and focus entirely on one content type.
I have to also agree with the end is nigh stuff, but I encourage u to create a seprate thread regarding ur idea for the duty finder and tomes. That's a really good idea IMO and u should express that part alone. It would surely hep the endgame
Paraphrased, as thats the jist. So everybody at lv 50x20 just sitting at endgame sounds appealing to you?
No, no. people need to earn their place as a 50 class, and learn the class in the process hopefully. You dramatically speed that up, you are asking for something worse: a population majority of bored end-gamers grasping for stuff to keep themselves occupied. That and further congesting specific zones.
This has been planned since before launch. Not a fresh idea.
So you are suggesting ANYTHING rewards 100 philo, even a baby ifrit? You may want to rethink the balancing on that... For MVP credit this is planned, but 100 philos for facemelt easy content seems excessive and possibly even exploitable.
Stopping you right there.
The network issue is SE's fault, and yet by using a non-SE product, the issue is gone?
That makes it not SE's fault.
Your arguments are simple to pick apart, mate. The game may have issues they are working on, but your 'foreshadowing' is lacking any sort of viable supporting evidence.
Every single bad thing about this game, was literally asked for, the dev's/Yoshi do nothing but listen which is why the game sucks, they listen to casuals, who barely play 2-5hrs/week, who actually hate "gaming/gamers", these are the people SE are listening to.
You want to know why FF11 succeeded? Tanaka literally told people who complained about "his" game to simply not play, it was his game, his view. Tanaka was a real "developer" who came up with ideas and pushed them forward, what has Yoshi actually ever come up with? All he's done up to now is continue idea's from early 1.0 and copy other games (admittedly). Ive heard hes talking about FC crafted airships now for the future (idea from tanaka early 1.0), housing (100% aion copy, look it up), fates (GW2), nothing new, and nothing in the future is Yoshi's or this dev teams idea.
You need to demand SE stops listening to these forums, or even close them.
Like I said, you are on a Legacy server and are most likely a Legacy player... 90% of the issues I talked about do not effect you whatsoever. You say people should "Earn" their 50 yet spamming fates isn't "hard" it's just boring and repetitive.
I'm not asking for 1-day 50's, I'm asking for variety to keep the game more enjoyable.
I have a 50 bard, 34 lancer, 15 Pugilist and 20 conjurer.. I have literally no side-quests available to me, I could spend 30 minutes in a duty finder queue, finish the dungeon in 30-40 minutes OR I could spam fates and earn triple the amount of exp without all that waiting.
Obviously story primals shouldn't award Philosophy, I'm talking about full-length 15-50 dungeons. I recommended 100 tomes because it gives 50's a reason to queue for all dungeons, nobody will tick the option if there's no reward for doing so.
Last edited by Rekujen; 10-22-2013 at 07:39 AM.
I agree with everything but we must see what's SE's move on the patch. The patch will determine if stuff remains boring or if they learned from their mistakes.
Already SE has impressed everyone with turning a failure like FF14 was back in 2010, and turning it into what it is today.
It's got a lot of flaws, but they can be fixed, the question is, will they fix it?
This next patch will determine the future of this game. I highly doubt most people will sit by and wait for another patch or an expansion. People move on, so if SE wants to keep most people here, and attract new comers, they need to seriously listen to the community, and observe themselves where they failed, to make it better.
Not to poop on your thread OP but a lot of people are right, these topic has been repeated many many times.
It is wise to use the search function and post on the more popular posts to get your point across, some of us are tired of people repeating the same things over and over.
We all are aware of what needs to be done and I am sure SE does too, that does not mean you have to make a new thread every time you feel it should be reminded.
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