Perhaps they need to implement some kind of a stun to the monster when using LB. Make sure it can't be exploited, and that should take care of most concerns. ASA the Animation starts, the mob should be in a stunned state unable to act. Its either that or make it where the DMG is done at the start of the animation, but have the mob react to the death after animation is done. That way its at 0 health, unable to act, and your animation doesn't get you fried. I guess those two are kinda the same, but that's what I think is needed. I really like some of these animations even after seeing them a 100 times, I'd hate to see them shortened, when there are clearly easier ways to deal with the situation.