The world does look remarkably intact for a land recently nuked by Bahamut.
But you have to remember the whole Bahamut thing was just used as a excuse for the first version of the game being re-made. That's probably why it doesn't sync.
The world does look remarkably intact for a land recently nuked by Bahamut.
But you have to remember the whole Bahamut thing was just used as a excuse for the first version of the game being re-made. That's probably why it doesn't sync.
This is final fantasy, it is stylistic to be spotless and pretty, with the exception of Pearl Lane for some reason. If you want dirty, play Skyrim. :P
I love the pretty world and hope they make it prettier with the dx11 client. I don't think I could stand playing the game if it had a world as dreary as Fallout New Vegas's. (great game but not the kind of environment you want to spend your time in an MMO with).
Yeah lets just ignore Final Fantasy VI and VII, and the fact that the story is set in a land which was nearly brought to an end through incineration. The whole game doesn't have to be a wasteland, I just feel it could have done a better job looking the part of country recovering from near apocalypse.
No, not really. Pretty is okay. It feels really small and super-accessible though. Small + pretty makes the whole Black Shroud for example feel a bit like Gridania's back yard rather than a big vast forest.
2013/10/22 03:10; Moontide が最後に編集
I think it helps to compare places in 1.0 to how they look in 2.0
Camp Tranquil was just a wooded alcove in 1.0 It's still there but the surrounding area is a giant crater now.
Camp Tranquil 1.0
Camp Tranquil 2.0
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Sorry, but this is A Realm Reborn, not Fallout: New Eorzea...
There is plenty of evidence of the Calamity if you actually look for it; The Black Shroud is no longer The Black Shroud, North Shroud being almost completely barren in some places. The Silver Bazaar in Thanalan is in ruins. Whole areas of La Noscea have literally sank, there is a drop right outside Limsa where this is explained, along with Bronze Lake not being what it used to be, the Calamity caused the the lake to drain significantly, Camp Overlook would have used to be water level. Coerthas has turned from a green highland into a snowy wasteland. Mor Dhona has plenty of evidence of destruction as well, like a giant glowing orange ball of doom...
A major complaint of the world in 1.0 was how copy and paste it all way, if they'd literally just made the World of Ruin, they'd have that exact complaint again. Same complaint Fallout 3 suffered from as well; why is everything brown?
2013/10/22 03:55; Sotek が最後に編集
As was mentioned earlier, Camp Tranquil now rests atop a swampy crater compared to what it used to be. Furthermore, half of Mor Dhona is completely gone. Camp Brittlebark and the surrounding area has been nuked off the map. The Burning Wall in Thanalan is an aetheric mess compared to its prior incarnation and Coerthas is suffering from a perpetual nuclear winter.
bahamut didn't really ravage the continent
Coerthas, where dalamud fell, got plunged into eternal winter
the nearby areas that lead into coerthas are pretty desolate as well
the areas where the empire are most heavily infiltrated are pretty destroyed for healthy plant and animal life. modern day pollution style
bahamut's rampage was pretty much localized to the armies underneath him when he was freed but he has no worshipers and was weakened so lost his body and all his aether re-integrated into the land
and what may be the big one that is actually hinted at during quests but only explained during coil is huge caverns opened up underground that seem to resonate with aether. The coil itself being one of them, along with bronze lake draining to reveal wanderer's palace, camp tranquil collapsing and becoming a swamp, some other areas seem to be completely gone
didn't play 1.0 as much as i could have but the areas covered in corrupted aetheryte like burning wall and salt strand may be a result of it as well
2013/10/22 04:29; Nihility が最後に編集
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