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Thread: Healer Aggro

  1. #21
    Player
    Pharazon's Avatar
    Join Date
    Sep 2013
    Posts
    141
    Character
    Pharazon Kensaki
    World
    Gilgamesh
    Main Class
    Conjurer Lv 60
    Healer aggro is just fine. It makes the tank and the healer have to actually play the game. You can't mindlessly spam heals and get there and the tank cant do two rotations and go make a sandwich.

    Healer aggro is a one for one basis. You heal for 1k then you generate 1k of threat. Tanks build aggro the same but based on dmg x the threat modifiers on their attacks. This creates a situation where when you heal you want to make sure they are missing at least that much health because otherwise all your getting from your overheal is aggro you don't need. Keeping a tank topped off in dungeons (Coil is different and as such requires slightly different approach to healing) is a bad idea and you should be learning how much dmg they are taking from fight to fight so you can heal them as efficiently as possible. If the tank doesn't handle aoe pulls well then you are going to be dealing with mobs regardless of efficient you are.
    (0)

  2. #22
    Player
    Maelwys's Avatar
    Join Date
    Sep 2013
    Posts
    449
    Character
    Womble O'flaherty
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Pharazon View Post
    Healer aggro is a one for one basis. You heal for 1k then you generate 1k of threat.
    Actually it's 1 enmity per point of Damage and 0.5 enmity per point of Healing.
    Meaning you can heal twice as much as someone else damages the mob for the same amount of "hate".

    But the rest of your post still stands. (Overhealing is baaaaad!!)
    (0)

  3. #23
    Player
    Pharazon's Avatar
    Join Date
    Sep 2013
    Posts
    141
    Character
    Pharazon Kensaki
    World
    Gilgamesh
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Maelwys View Post
    Actually it's 1 enmity per point of Damage and 0.5 enmity per point of Healing.
    Meaning you can heal twice as much as someone else damages the mob for the same amount of "hate".

    But the rest of your post still stands. (Overhealing is baaaaad!!)

    Oops! I had an older set of theorycrafting bookmarked when I did my post. Thanks for pointing that out since now I have my bookmark updated. lol
    (0)

  4. #24
    Player
    LiadansWhisper's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    674
    Character
    Liadan Summerfield
    World
    Balmung
    Main Class
    Conjurer Lv 70
    You need to stop thinking of Regen as a healing spell, and start thinking of it as a "buffer" for the tank's health.

    Sure, you can use it on other members of your party/raid, but in general, it's meant to be sitting on the tank, making his/her health spike less.

    Personally, when I'm healing as a White Mage, I only use Regen on packs of at least 2 mobs, and I stop putting it out once the second-to-last mob is nearly dead. That way, it won't be of use to the tank during the highest point of damage (when there's multiple mobs on him) and won't be on the tank when the last mob dies (thus enabling us to move to the next pack of mobs more quickly).
    (1)

  5. #25
    Player
    SlopOrion's Avatar
    Join Date
    Aug 2013
    Posts
    19
    Character
    Slop Orion
    World
    Ultros
    Main Class
    Arcanist Lv 50
    Yeah, pretty sure it's only a WHM thing. I think it's because too many WHM get Regen/Medica II happy.

    Actually had a WHM casting Medica II before/during Heart phase on Titan, and couldn't figure out why he was pulling so much threat. It was pretty much every geocrusher/tumult he was casting Medica II, like even when it was only 1-3 stomps and we were already shielded with Succor and Sacred Soil.

    I've also seen a lot of WHM spamming Cure II and III while also doing Medica and Medica II during CM runs.

    On side note, since this is about aggro. I've never seen any class run around more when they get hate than WHMs. Last fight in CM (when she summons the adds to one targeted person), almost every WHM I've seen seems to not understand that they can simply run to the boss and spam heals on themselves. I think we need to get the knowledge out that it's much easier to run to the tank than to run around like an idiot.
    (1)

  6. #26
    Player
    ijuakos_xqwzts's Avatar
    Join Date
    Oct 2013
    Posts
    161
    Character
    Erin Grayfox
    World
    Goblin
    Main Class
    Conjurer Lv 80
    I've been seeing a lot of this lately. If I get a good tank, I can heal like mad and never steal agro. Today, I've been getting nothing but bad tanks. They either don't flash or only flash once. In short time, the adds are attacking me. The DPS try to help get them off (probably a bad idea), end up getting attacked, I'm healing them now, generating more threat.

    If I have a tank that flashes a couple times at the beginning and actually keeps an eye on agro, there's no problem with threat from my heals.
    (0)

  7. #27
    Player
    Noni's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    145
    Character
    Madame Butterfly
    World
    Sargatanas
    Main Class
    White Mage Lv 70
    Everything about WHM is situational. There are no rules that apply every single time. By virtue of the job, you have to use your skills and instincts to decide quickly what the best decision is for your party based on, again the situation. I would love to have macros but personally find them kind of useless as I am always finding new and better ways to optimize my healing while keeping the party alive. My best advise to any WHM is to practice, see what works and what doesn't. Then use it what you learned to be better.
    (0)

  8. #28
    Player
    Jyoeru's Avatar
    Join Date
    Sep 2013
    Location
    Dallas, TX
    Posts
    304
    Character
    Jyoeru Zaberu
    World
    Faerie
    Main Class
    Conjurer Lv 50
    I wrote for you a poem.

    Stoneskin.

    A few seconds after pull, stoneskin.
    A few more, stoneskin + regen.
    Stoneskin in the morning.
    Stoneskin in the night.
    Except for most bosses
    Stoneskin saves a life.
    Stoneskin don't do that
    Aggro you dislike
    (It can, but not really)
    So stoneskin all the time.
    Stoneskin
    I love you
    I really do
    I do, I do.
    I love you,
    Stoneskin.
    More than
    Cheetos
    Because
    Cheetos
    Give me
    Adipose
    Aggro.
    Stoneskin:
    <3
    (2)

  9. #29
    Player
    Ellania's Avatar
    Join Date
    Sep 2013
    Posts
    4
    Character
    Ellania Gil
    World
    Faerie
    Main Class
    Conjurer Lv 50
    Really simple! Keep stoneskin on all members of the party as best you can, only use Regen on the tank during boss fights(not trash pulls.... it's just dumb to cast a 21 second HoT that generates a ton of threat and risk it ticking during an initial pull)(except for the demon wall in AK.... regen and medica 2 means you can just jump around the whole fight and cast holy if you are good enough), and only use regen on the party if you know there is about to be a big group attack to help with spike dmg.... I rarely pull aggro during runs unless it is a terribad tank... and even then, I just heal tank if the real tank blows donkey dongs...
    (0)

  10. #30
    Player
    Kommunist's Avatar
    Join Date
    Aug 2013
    Posts
    85
    Character
    Crossbreed Priscilla
    World
    Tonberry
    Main Class
    Marauder Lv 50
    The problem is, in a DF one single cure can pull threat if the tank just tunnels on one target, and this happens alot when I'm bored and do it through DF.

    It is not difficult to hold the threat if you know what you are doing, but tank needs to be alot more active than a healer, I play both so I know.

    Now, the design is really awesome cause tanks need to learn to efficiently hold threat but is extremely noob unfriendly and punishes the healer and sometimes it is impossible to do with some tanks when you constantly having 2 mobs wacking on ya.
    (0)

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