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Thread: Healer Aggro

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  1. #1
    Player
    Ellania's Avatar
    Join Date
    Sep 2013
    Posts
    4
    Character
    Ellania Gil
    World
    Faerie
    Main Class
    Conjurer Lv 50
    Really simple! Keep stoneskin on all members of the party as best you can, only use Regen on the tank during boss fights(not trash pulls.... it's just dumb to cast a 21 second HoT that generates a ton of threat and risk it ticking during an initial pull)(except for the demon wall in AK.... regen and medica 2 means you can just jump around the whole fight and cast holy if you are good enough), and only use regen on the party if you know there is about to be a big group attack to help with spike dmg.... I rarely pull aggro during runs unless it is a terribad tank... and even then, I just heal tank if the real tank blows donkey dongs...
    (0)

  2. #2
    Player
    Kommunist's Avatar
    Join Date
    Aug 2013
    Posts
    85
    Character
    Crossbreed Priscilla
    World
    Tonberry
    Main Class
    Marauder Lv 50
    The problem is, in a DF one single cure can pull threat if the tank just tunnels on one target, and this happens alot when I'm bored and do it through DF.

    It is not difficult to hold the threat if you know what you are doing, but tank needs to be alot more active than a healer, I play both so I know.

    Now, the design is really awesome cause tanks need to learn to efficiently hold threat but is extremely noob unfriendly and punishes the healer and sometimes it is impossible to do with some tanks when you constantly having 2 mobs wacking on ya.
    (0)

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