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  1. #41
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Sebastien View Post
    I don't follow your math. Fracture costs 80 TP per GCD, not 30.
    You're ignoring the 50 TP regained with every GCD. I specifically said *net* TP loss and the net TP loss for Fracture is 30 (80 -50). You have to look at resource consumption as it compares to resource regeneration. Looking at cost in a vacuum means nothing. It's for this exact same reason that Overpower stops looking as amazing as many people seem to think it is and Flash looks a lot *better*: Overpower has a net loss of 80 TP per GCD whereas Flash provides a net *gain* of 50 TP per GCD. Ignoring TP regeneration is going to skew your results massively.

    (btw does your 300 potency include the 100 potency upfront damage, in addition to the dot? Does it account for the extended duration? I can't find any source to confirm that number.)
    Yes. The initial hit goes for 100 potency while the DoT ticks 10 times (once every 3 seconds) for 20 potency, for a total of 300.

    The ability isn't broken and shouldn't be ignored.
    I'm not saying it's broken. I'm saying it's not useful. The damage that it provides does not make up for the dramatically increased cost. TP cost should not be measured as a deviation from 0 but as a deviation from resource regeneration.
    (2)

  2. #42
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Soulburn32 View Post
    i never said I wasn't using them when they were not off cooldown thanks for making assumptions.
    And I never said that you weren't either. I said that the justification you were using is flawed *because* you're already using those abilities.

    The best use of OGCD is between GCD skills. I simply stated the sweet spot for me was if an OGCD was ready when using RoH as it has the longest animation and you can use OFGD skills to clip that animation.

    For instance RoH -> Spirits -> Fracture
    IS Faster Than
    RoH -> Fracture
    Except that it's not. The animation of Halone still finishes shortly before the refresh rate comes up. The limiting factor on using on-GCD abilities isn't animation: it's the GCD itself. Using off-GCD abilities doesn't magically shorten the GCD.

    Your sweet spot exists solely within your mind. In reality, it doesn't exist and, in fact, comes with the explicit DPS loss due to increased resource consumption that I referred you to before.
    (3)
    Last edited by Kitru; 10-23-2013 at 04:31 AM.

  3. #43
    Player
    CurlyBruce's Avatar
    Join Date
    Aug 2013
    Posts
    116
    Character
    Curly Brace
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Kitru View Post
    You're ignoring the 50 TP regained with every GCD.
    Just a quick correction, I'm pretty sure you regain 60 TP per GCD while in combat. Still doesn't invalidate your point though.
    (0)

  4. #44
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by CurlyBruce View Post
    Just a quick correction, I'm pretty sure you regain 60 TP per GCD while in combat. Still doesn't invalidate your point though.
    It's 60 TP every 3 seconds (the same server time that DoT damage is applied). Since the GCD is 2.5 seconds, the TP gained per GCD is 50 (60 * 3 * 2.5.
    (0)

  5. #45
    Player
    Soulburn32's Avatar
    Join Date
    Aug 2013
    Posts
    341
    Character
    Soul Burn
    World
    Adamantoise
    Main Class
    Gladiator Lv 50
    Alright fine it may not technically be faster using a mouse and kb setup and smashing the crap out of the button until the skill can be executed.

    But using a gamepad the skills flow alot better when using OGCD skills between GCD skills and RoH is the worst for animation time leaving you with a small gap to get the next skill in without button mashing.

    So there, that is why I would rather clip RoH instead of say Fastblade even if I happen to have an OGCD skill ready.
    (0)

  6. #46
    Player
    PessimiStick's Avatar
    Join Date
    Sep 2013
    Posts
    266
    Character
    Ippon Seionage
    World
    Diabolos
    Main Class
    Gladiator Lv 63
    Quote Originally Posted by Soulburn32 View Post
    Alright fine it may not technically be faster using a mouse and kb setup and smashing the crap out of the button until the skill can be executed.

    But using a gamepad the skills flow alot better when using OGCD skills between GCD skills and RoH is the worst for animation time leaving you with a small gap to get the next skill in without button mashing.

    So there, that is why I would rather clip RoH instead of say Fastblade even if I happen to have an OGCD skill ready.
    Look, you're 100% wrong, just accept it and move on.
    (0)

  7. #47
    Player
    Sebastien's Avatar
    Join Date
    Aug 2013
    Posts
    64
    Character
    Sebastien Chance
    World
    Leviathan
    Main Class
    Gladiator Lv 35
    Quote Originally Posted by Kitru View Post
    You're ignoring the 50 TP regained with every GCD. I specifically said *net* TP loss and the net TP loss for Fracture is 30 (80 -50). You have to look at resource consumption as it compares to resource regeneration. Looking at cost in a vacuum means nothing.
    That is kind of bizarre logic, and it does not tell you the damage per TP or damage per GCD. However, if you apply your logic consistently, the conclusion is still identical. Fracture deals significantly more damage per TP and significantly more damage per GCD than your main threat rotation does. It is absolutely a DPS increase to use it. However, it is a TPS (threat per second) loss. Therefore - use it when you can afford to, threatwise, and don't use it otherwise. It's exactly the same logic as shield swipe for PLD.
    (0)

  8. #48
    Player
    Englesyn's Avatar
    Join Date
    Aug 2013
    Posts
    24
    Character
    Raziel Englesyn
    World
    Adamantoise
    Main Class
    Marauder Lv 50
    To bad warrior has a wasted trait in fracture (imo). I would much rather have all the class traits increase abilities that are used all the time, and not so much on situation abilities.
    (0)
    http://i.imgur.com/TKfbg.jpg

  9. #49
    Player
    PiedPiper's Avatar
    Join Date
    Jan 2012
    Posts
    452
    Character
    Pied Piper
    World
    Leviathan
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Sebastien View Post
    That is kind of bizarre logic, and it does not tell you the damage per TP or damage per GCD. However, if you apply your logic consistently, the conclusion is still identical. Fracture deals significantly more damage per TP and significantly more damage per GCD than your main threat rotation does. It is absolutely a DPS increase to use it. However, it is a TPS (threat per second) loss. Therefore - use it when you can afford to, threatwise, and don't use it otherwise. It's exactly the same logic as shield swipe for PLD.
    Sebastien has the right of it.Fracture is a dps increase but tps decrease. Should only be used when hate is not an issue (for example, medium length encounters, encounters with low aoe healing, etc). Great time for fracture is heart and post heart titan (as you'll have a massive lead by then over your healers and aoe damage actually slows down cus stomps are lessf requent). Even earlier in the fight is doable, as you'll regen tp during jumps and the like anyway.

    Fights like turn 1 and 2, you have to move often enough, and the fights are short enough, that tp isn't a limiting factor (have to dodge lights is what I'm refering to in turn 1).

    Turn 4, again you've got a lot of movement, and basically every wave is a dps check, so pretty solid reason to use fracture.

    note: I'm a paladin, but the logic is the same for both classes. That said, never use fracture if you cannot ensure you will maintain threat.
    (1)

  10. #50
    Player
    CurlyBruce's Avatar
    Join Date
    Aug 2013
    Posts
    116
    Character
    Curly Brace
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Kitru View Post
    It's 60 TP every 3 seconds (the same server time that DoT damage is applied). Since the GCD is 2.5 seconds, the TP gained per GCD is 50 (60 * 3 * 2.5.
    Ah, okay I had a feeling that's what you were going with but just wanted to make sure.
    (0)

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