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  1. #131
    Player
    Vmage's Avatar
    Join Date
    Jul 2011
    Posts
    198
    Character
    Mrv Light
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Kitru View Post
    And it's effectively an average as well. It's the point where you stop being able to use attack. I could use 1000-(mean TP cost), but it doesn't really change anything: you get 129.5 GCDs for Non-Frac and 112.9 for Frac. You'll still have Fracture maintaining a 2.3% lead on damage for the first 113 GCDs that fades to nothingness at 130 (a .08% advantage) and proceeds to remain functionally nonexistent thanks to the dilution of the previous 130 GCDs (a .48% lead at 8 minutes).

    I haven't changed my reasoning at all. My reasoning the entire time is that the TP cost on Fracture makes it an attack that you don't want to use because it doesn't add enough damage to your attack rotation to make it justifiable. I've refined the math, but the reasoning has remained the entire time.
    which encounters are you referencing here?

    I mean.. on any of the primals I have the excess TP and enmity lead to throw in fractures

    same goes for any of the turns in coil..

    I agree 100% that you shouldn't use fracture if you're in any danger of running yourself out of TP as it's a dps loss at that point... but when exactly does that happen ?
    (0)

  2. #132
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Vmage View Post
    I mean.. on any of the primals I have the excess TP and enmity lead to throw in fractures

    same goes for any of the turns in coil..
    Even on good Titan runs, I'll end up bottoming out TP when Titan is about 15-30%. On Caduceus, I'll run out during the split when my snake is at 20-30%. Ifrit give long enough empty time frames (Ifrit especially) that you're never going to run out of TP, but, if your DPS is mediocre on Garuda, the same can happen towards the end. Most of the end game fights, unless you have insane DPS, last long enough for you to run out of TP towards the end while the boss still has 1-2 minutes of life left. The fights are just that long.
    (0)

  3. #133
    Player
    Phreak's Avatar
    Join Date
    Sep 2013
    Posts
    208
    Character
    Colin Chulainn
    World
    Cactuar
    Main Class
    Blacksmith Lv 50
    Quote Originally Posted by Vmage View Post
    same goes for any of the turns in coil..
    You must have the worst uptimes imaginable on bosses then or your DPS are insanely geared and well played or your healers somehow don't need MP ballad so your BRD plays around with TP instead.

    I always bottom out on TP on every turn boss just using a standard BB > BB > SE rotation, outside of using Over Power on Phase 1 and 4 of turn 4 (which isn't a drain due to having TP Ballad running at that time).
    (0)

  4. #134
    Player
    Coramac's Avatar
    Join Date
    Sep 2013
    Posts
    112
    Character
    Coramac Mallestone
    World
    Balmung
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Kitru View Post
    And it's effectively an average as well. It's the point where you stop being able to use attack. I could use 1000-(mean TP cost), but it doesn't really change anything: you get 129.5 GCDs for Non-Frac and 112.9 for Frac. You'll still have Fracture maintaining a 2.3% lead on damage for the first 113 GCDs that fades to nothingness at 130 (a .08% advantage) and proceeds to remain functionally nonexistent thanks to the dilution of the previous 130 GCDs (a .48% lead at 8 minutes).
    I was wrong. It wasn't chosen arbitrarily. It was chosen incompetently. If we're using your net costs and pretending that there is 50 TP regen per GCD, then 50 is never the ending number. It is an impossibility. To net the cost, regen must occur after the ability is used. If an attack leaves you with 50 TP left, you will regen 50 TP before the next attack leaving the rotation in tact. You can't suddenly say I'm not going to use averages anymore after using them for everything. Actual vs. your averages leaves a real TP deficit 50% of the time (33% of the time you actually have more TP than you predict and 17% of the time reality and your averaging have the same TP). You can't average everything out to simplify things them sudden say "I'm going to stop using averaging because I feel like it." It doesn't work like that.



    I haven't changed my reasoning at all. My reasoning the entire time is that the TP cost on Fracture makes it an attack that you don't want to use because it doesn't add enough damage to your attack rotation to make it justifiable. I've refined the math, but the reasoning has remained the entire time.
    Quote Originally Posted by Kitru's First Post
    So I've been doing some math and thinking while I was on suspension (I think they tagged a whole slew of us from the various tank discussion threads all at once, lol) and came to a pretty interesting conclusion: on any fight that lasts a decent period of time, using Fracture ends up being a net loss in total DPS.

    ...

    So, all in all, you'd be dropping your DPS by nearly 2% to increase it by less than half of a percent. Fracture just really doesn't pull its own weight.
    Fracture isn't worth it because it drops DPS. Now, Fracture isn't worth it because of it isn't at some arbitrary level that you conjured up when you were proven incorrect. Those represent two fundamentally different lines of logic.
    (3)

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