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  1. #6
    Player
    Aratak's Avatar
    Join Date
    Oct 2013
    Posts
    18
    Character
    Kasia Halha
    World
    Cerberus
    Main Class
    Lancer Lv 50
    As I said my example rotation is not very good.

    The Idea of fitting more 3-turn-combos in rotations using the 9th buffed action from HT is probably not the right way to craft a new rotation. Fully buffed TTT has an average potency per action of 262 while the rotations in Ayvar's threat are all in the 26~ range in terms of average potency.
    At this point I don't see much hope to find something significantly better DPS-wise.

    Maybe it is better just to analyse how certain breakingpoints in skillspeed affect the rotations in Ayvar's thread. The original 27-turn-rotation for example would benefit form high skillspeed in terms of 2 (3 on 2. iteration) HT buffs on the HT's themselves, while the clipping (BFB) issue probably gets worse.

    That or crafting a rotation aiming for maximum TP efficiency with 'decent' DPS.
    The combos have 4.1368 and 6.55 average potency per TP while PH and Fracture have 3.744... and 3.1625 (assuming all actions are fully buffed and all DOT's ticked to the maximum number).
    (0)
    Last edited by Aratak; 10-24-2013 at 11:40 PM.