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  1. #1
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    You're dropping basics in the quest to optimize a filler capability.

    Basics: Phlebotomize > TTT combo. You drop PH. Or rather, you do not account for it in a cyclical rotation / repeated sequence of attacks.

    You tack it on once at the beginning of the set of attacks (without the HT buff, I might add).

    The basic nature of what you're proposing is:

    H IDC TTT TTT

    At a 2.3 or faster GCD. With a 2.3 GCD, this exact rotation:

    (a) will drop the HT debuff for the HT recast
    (b) clips 3 ticks of CT if you repeat it, causing the need for a significant DOT-overwrite adjustment
    (c) does not include PH which is a significant DPS ability

    The basic necessity here is to add the second line:

    H IDC TTT TTT
    H IDC TTT TTT

    After injecting PH, which is a single-handedly better ability than TTT:

    HP IDC TTT TTT
    HP IDC TTT TTT

    Note: this alone increases the PPS of the entire rotation by 2.5%, even if you now drop the HT buff for the last Full Thrust.

    At this point you have a few options. Do you inject more filler GCDs (Fracture?) to shove the last TTT chain into the next cycle (note: this will eventually result in the first rotation in Ayvar's thread, or his not-clipping-BFB_CT-adjusted sequence). Do you stack more SS to compress the TTT to fit before the next HT?

    In order to achieve the same basic concept with the rotation, you basically need 741 SS, and you still need to figure out how to address the 3-tick of CT clip -- if not in general, then at least once when you BFB.
    (0)

  2. #2
    Player
    Aratak's Avatar
    Join Date
    Oct 2013
    Posts
    18
    Character
    Kasia Halha
    World
    Cerberus
    Main Class
    Lancer Lv 50
    As I said my example rotation is not very good.

    The Idea of fitting more 3-turn-combos in rotations using the 9th buffed action from HT is probably not the right way to craft a new rotation. Fully buffed TTT has an average potency per action of 262 while the rotations in Ayvar's threat are all in the 26~ range in terms of average potency.
    At this point I don't see much hope to find something significantly better DPS-wise.

    Maybe it is better just to analyse how certain breakingpoints in skillspeed affect the rotations in Ayvar's thread. The original 27-turn-rotation for example would benefit form high skillspeed in terms of 2 (3 on 2. iteration) HT buffs on the HT's themselves, while the clipping (BFB) issue probably gets worse.

    That or crafting a rotation aiming for maximum TP efficiency with 'decent' DPS.
    The combos have 4.1368 and 6.55 average potency per TP while PH and Fracture have 3.744... and 3.1625 (assuming all actions are fully buffed and all DOT's ticked to the maximum number).
    (0)
    Last edited by Aratak; 10-24-2013 at 11:40 PM.