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  1. #21
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    In rare occasions when the party make up in a 4 man dungeon is Bard, Bard, Healer, Tank.

    You might as well use Tank LB just for kicks and giggles, but yeah its really lame.
    (0)

  2. #22
    Player
    Miki_Azatori's Avatar
    Join Date
    Jul 2013
    Posts
    25
    Character
    Mahiru Hoshino
    World
    Masamune
    Main Class
    Paladin Lv 70
    GLA/PLD with full Odin gear should use Zantetsuken as LB3 lol... yeah I'll keep dreaming~
    (3)

  3. #23
    Player
    JackBoosh's Avatar
    Join Date
    Sep 2013
    Posts
    9
    Character
    Jack Boosh
    World
    Odin
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Hachiko View Post
    Foresight isn't remotely good enough and neither is thrill of battle. I'm all for class specific limit breaks, but the WAR skills aren't good enough to justify working them into the LB's.

    IMO they should all be somewhat tailored to the job.

    PLD = Global Dmg Reduction
    WAR = Global Health Increase and Heal (30-60-90%)
    MNK = Single Target Dmg + Party Skill Speed Buff
    DRG = Single Target Dmg + All Resistance Debuffs
    BLM = Stays as is
    SMN = Big Summons
    BRD = Support, restores TP / MP, and at level 3 gives unlimited use of both for 10 secs
    WHM = Group Heal
    SCH = Group Shield

    Anyhow that's how I see them adding a little more flavor.
    100% agree with this guy.
    (2)

  4. #24
    Player
    Sterob's Avatar
    Join Date
    Aug 2013
    Posts
    200
    Character
    Pomf Pomf
    World
    Tonberry
    Main Class
    Archer Lv 50
    Quote Originally Posted by HamHam View Post
    This took too much of an imagination. SE will say that there's no plan to changing LB and therefore we should end any feedback regarding LB. (I call it now).
    well if you can make all pld and war to cry for tank lb like drg and mnk did then it is possible that they will change it.
    (0)

  5. #25
    Player
    BlueMage's Avatar
    Join Date
    Apr 2012
    Posts
    618
    Character
    Raine Jaeger
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    The actual honest answer is: No. The tank Limit Break is not ever useful, and no tank should ever even have it on their bar. Stop wasting it.
    (1)

  6. #26
    Player
    Parodine's Avatar
    Join Date
    Aug 2013
    Posts
    1,044
    Character
    Cullen Dionysion
    World
    Adamantoise
    Main Class
    Gladiator Lv 70
    The only time I ever found use for it was the story mode Garuda fight. Even saving as many stones as we can, we had a lalafell SMN that died to Aerial Blast 80% of the time due to HP. Now, you can say it was his fault for not having enough, maybe due to gear/level, but rather than take that route, I'd occasionally pop the tank LB to get us over the hill, so to speak. Still, lacking the DD LB certainly made the fight last longer, for sure.

    But any other time? No. Wasted.
    (0)

  7. #27
    Player
    EvokerKeii's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    246
    Character
    Evoker Keii
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    We tend to use it in Coil when the tanks start taking big damage and the healers are running low on mana or there's a lot of other damage to keep up with.
    Healer limit break is far worse until they fix the raise animation lock.
    Tailoring specific limit breaks to specific classes won't work with a shared limit break bar. Groups will always favor the most powerful ones and pugs will always fight over who gets to use it.
    (0)

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