In rare occasions when the party make up in a 4 man dungeon is Bard, Bard, Healer, Tank.
You might as well use Tank LB just for kicks and giggles, but yeah its really lame.
In rare occasions when the party make up in a 4 man dungeon is Bard, Bard, Healer, Tank.
You might as well use Tank LB just for kicks and giggles, but yeah its really lame.
GLA/PLD with full Odin gear should use Zantetsuken as LB3 lol... yeah I'll keep dreaming~
100% agree with this guy.Foresight isn't remotely good enough and neither is thrill of battle. I'm all for class specific limit breaks, but the WAR skills aren't good enough to justify working them into the LB's.
IMO they should all be somewhat tailored to the job.
PLD = Global Dmg Reduction
WAR = Global Health Increase and Heal (30-60-90%)
MNK = Single Target Dmg + Party Skill Speed Buff
DRG = Single Target Dmg + All Resistance Debuffs
BLM = Stays as is
SMN = Big Summons
BRD = Support, restores TP / MP, and at level 3 gives unlimited use of both for 10 secs
WHM = Group Heal
SCH = Group Shield
Anyhow that's how I see them adding a little more flavor.
well if you can make all pld and war to cry for tank lb like drg and mnk did then it is possible that they will change it.
The actual honest answer is: No. The tank Limit Break is not ever useful, and no tank should ever even have it on their bar. Stop wasting it.
The only time I ever found use for it was the story mode Garuda fight. Even saving as many stones as we can, we had a lalafell SMN that died to Aerial Blast 80% of the time due to HP. Now, you can say it was his fault for not having enough, maybe due to gear/level, but rather than take that route, I'd occasionally pop the tank LB to get us over the hill, so to speak. Still, lacking the DD LB certainly made the fight last longer, for sure.
But any other time? No. Wasted.
We tend to use it in Coil when the tanks start taking big damage and the healers are running low on mana or there's a lot of other damage to keep up with.
Healer limit break is far worse until they fix the raise animation lock.
Tailoring specific limit breaks to specific classes won't work with a shared limit break bar. Groups will always favor the most powerful ones and pugs will always fight over who gets to use it.
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