It doesn't matter if it's a trait or not. What, is it only going to be active in Binding Coil of Bahamut?
No. You said level 50. That means: Trivial AK. Trivial WP. Trivial Castrum / Prae. Trivial HM Ifrit. Trivial HM Garuda. Semi-Trivial Titan (though you would still be in the same place in terms of being burst down if your healers are unable to heal after the Rock Buster, which is a huge downside for WAR on Titan). What about when they release new level 50 4 man content? With your proposed solutions ALL of it is trivial. You wouldn't even need a scholar's fairy to heal you in 4 man content unless they scale the damage dealt to crazy degrees.
Point two - none of your solutions would help in Coil. So you've added a few HPS from Bloodbath and made storm's path not quite as bad. But relying on Storm's Path nerfs your enmity by at least 11%, it concedes any DPS advantage WAR has over a PLD entirely, and it drains your TP ridiculously fast. In any situation where a WAR is a MT they will probably not be able to hold threat against the higher enmity jobs (MNK) using a rotation that has Storm's Path in it. And even then you're still only able to use it once every 3 rotations. So who cares if you get an extra 225 heals per 22.5 seconds? 10 HP/S is trivial, and is already outdone by the Bloodbath that even YOU recognize as negligible. 10 HP/S is not something that keeps you "topped off" when you're taking regular attacks for 1000-1800 damage.
Finally there is the buff to bloodbath. The one that would actually have an impact. 100% conversion for 30 of 45 seconds would be great, but it isn't enough of a solution to make WAR MT viable. For one, because you are still likely to be burst down in coil. If you'd run coil you would understand that when you can take 5k damage in 1 global, a HOT that works out to 100 hp/s isn't going to keep you up. And what about when new raid content comes out with even more damage to tanks? Do you think WAR DPS will double or triple by then? But it would help with things like AK and WP, because most damage from those instances is under 100 DPS. WAR would be virtually unkillable on normal pulls or any of the bosses even without a healer and even in really poor gear.
You can't load 100% of WAR mitigation onto self heals, particularly ones that scale with the player damage, because tank damage doesn't scale nearly as quickly in this game as player health or monster damage. It leads to a multitude of problems.


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