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  1. #1
    Player
    OmegaSinX's Avatar
    Join Date
    Oct 2013
    Posts
    321
    Character
    King Drako
    World
    Behemoth
    Main Class
    Marauder Lv 76

    7 Ideas to Balance WAR

    As most of you already know. SE will be buffing war to make them more on par to War. I pick 7 cause thats how much things they are considering to change

    1. Make "Fist of Earth" Cross Class

    2. Remove Haymaker off GCD. it interrupts combos as it is now

    3. Make "Flash" Blind standard

    4. Add 15% healing buff to Defiance and add 2% chance to parry per wrath instead

    5. Change Second Wind back to the way it was in Beta. It use to recover 15% . In Full DL I have 7500 hp, i would recover 1125 every time instead of the 600-800 i do now.

    6. Make Rampart Crossclass.
    In exchange for Savage Blade...why the heck did they give us Savage Blade anyway ?

    7. Lastly, Make Bloodbath recover 50%(100% traited) of damage dealt for 15secs.Increase CD If you think that sounds OP, PLD has a ability that makes him invincible for 10secs.

    Please like if you think these are good ideas. So This can get SE attention. Thank you
    (14)

  2. #2
    Player
    Gooner_iBluAirJGR's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    627
    Character
    Rosenthal Hogire
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    LOL i like you! Sounds like fun.
    (0)

  3. #3
    Player
    FAVisceglia's Avatar
    Join Date
    Aug 2013
    Posts
    33
    Character
    Lady Galadriel
    World
    Malboro
    Main Class
    Marauder Lv 50
    I think these changes would border on "going overboard". Here's my specific feedback:

    #1 - You're basically giving WAR PLD-esque CDs with this. Not to mention, from a semantic or lore perspective, why should WAR have "fist" abilities?
    #2 - Why would you waste a cross-skill slot on Haymaker though?
    #3 - This one I'd be okay with, but you'd need to give PLD something new to compensate for them losing this exclusively. I think it makes Flash more interesting when it can be used as a defensive CD of sorts.
    #4 - Way too overpowered. You might be on to a good concept, but you'd need to lower the numbers, I think. I'd also argue it works better in reverse: add a parry buff to Defiance, and keep the healing buff with Wrath. It makes sense that a buffed Inner Beast trades a static +healing benefit for a large self-heal.
    (0)

  4. #4
    Player
    OmegaSinX's Avatar
    Join Date
    Oct 2013
    Posts
    321
    Character
    King Drako
    World
    Behemoth
    Main Class
    Marauder Lv 76

    .

    Quote Originally Posted by FAVisceglia View Post

    #1 - You're basically giving WAR PLD-esque CDs with this. Not to mention, from a semantic or lore perspective, why should WAR have "fist" abilities?
    #2 - Why would you waste a cross-skill slot on Haymaker though?
    #3 - This one I'd be okay with, but you'd need to give PLD something new to compensate for them losing this exclusively. I think it makes Flash more interesting when it can be used as a defensive CD of sorts.
    1. Your point is valid, but I don't think SE thought about lore when they were creating Cross Class Skills. If they did, BRD would not have DRG & MNK crossclass, and BLM ( A caster) wouldn't have a Archer Cross Class.

    2. 20% Slow with 100% uptime potential is huge for mitigation in long fights.

    3. I would have mention other things they could give othere classes, but then that post would be 5 pages lol
    (0)

  5. #5
    Player
    FAVisceglia's Avatar
    Join Date
    Aug 2013
    Posts
    33
    Character
    Lady Galadriel
    World
    Malboro
    Main Class
    Marauder Lv 50
    #5 - I think changing Second Wind to a %-based heal makes sense, actually.
    #6 - Again, you're making WAR a PLD here. And if you did this, why would you need #4? The concepts are mutually exclusive, unless your goal is just "make a tank indestructible".
    #7 - I agree Bloodbath could use a buff. But in conjunction with everything else here, it becomes overkill. I'd take something like this over a Second Wind buff, but not both. I'd rather still see Inner Beast changed to be a %-based so that it's not largely reliant on concurrent CDs.

    None of the ideas are particularly terrible in concept, but the numbers are tuned a bit high and combined, these are just too much, I think.
    (1)

  6. #6
    Player
    Dyss's Avatar
    Join Date
    Aug 2013
    Posts
    29
    Character
    Dyss Omnia
    World
    Excalibur
    Main Class
    Marauder Lv 54
    I feel the buffs you purpose makes warriors to relient on other classes and while we have pretty decent (do not get me wrong I wish we had a few better ones)

    I rather have a majority on our skills buffed instead of our cross-skills.
    (1)

  7. #7
    Player
    Vod's Avatar
    Join Date
    Aug 2013
    Posts
    89
    Character
    Vod Macduff
    World
    Cactuar
    Main Class
    Gladiator Lv 50
    I propose you roll a paladin, instead of demanding SE makes your class a paladin + warrior unstoppable tanking machine.
    (0)

  8. #8
    Player
    Ehayte's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    1,172
    Character
    Supply Demand
    World
    Adamantoise
    Main Class
    Warrior Lv 72
    Quote Originally Posted by Vod View Post
    I propose you roll a paladin, instead of demanding SE makes your class a paladin + warrior unstoppable tanking machine.
    Why....are you so angry? No one demanded anything, he was throwing out fun ideas. You know, contributing things to a fun community - not bringing negativity and hyperbole into a benign thread.

    But, in response:
    1) Meh - They aren't going to make changes to X-class abilities
    2) Meh - See above
    3) I don't like this - it adds proactive mitigation to WAR which is PLD's thing
    4) I like where this is going. But instead of adding Parry I'd rather see every wrath stack takes away 1.5% of the damage penalty of Defiance or something.
    5) I think if you combo 2nd Wind with Berserk you could get a 1200-1400 pt heal, as it doubles the potency.
    6) LOL - yeah Savage Blade is a rather odd choice. I'd rather see something like Fight or Flight get X-classed instead, Rampart is, again, against the theme of the WAR imo.
    7) Yeah Bloodbath should be a more central skill. Something like give it a 30second duration and a 30s CD, so it can always be up if you are paying attention. I feel like this should be an iconic WAR skill instead of the afterthought it is now.
    (2)

  9. #9
    Player
    Englesyn's Avatar
    Join Date
    Aug 2013
    Posts
    24
    Character
    Raziel Englesyn
    World
    Adamantoise
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Ehayte View Post
    7) Yeah Bloodbath should be a more central skill. Something like give it a 30second duration and a 30s CD, so it can always be up if you are paying attention. I feel like this should be an iconic WAR skill instead of the afterthought it is now.
    I like your idea of basically having bloodbath up all the time.

    I don't like to hold my wrath and want to use Inner Beast when ever possible; but of course having full HP when you use it doesn't bode well if you know a big attack is coming. I propose to add an additional effect to inner beast, if the heal of inner beast causes a over-heal, add that over-heal to maximum health for the next 5 seconds (this ability shouldn't stack with another inner beast in that time duration). This very well could be way over powering to the point it becomes a new Thrill of Battle, in that case, scaling wouldn't be difficult.
    (0)
    http://i.imgur.com/TKfbg.jpg

  10. #10
    Player
    Ehayte's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    1,172
    Character
    Supply Demand
    World
    Adamantoise
    Main Class
    Warrior Lv 72
    Quote Originally Posted by Englesyn View Post
    ...inner beast...
    My idea (which is just a piggy back on someone else's idea) would be to have it function like Thrill of Battle, where it adds the amount healed to your cap for...let's say 6s, as opposed to it only adding if you are overhealing. A 6s increase isn't really anything OPed, but it would allow healers to top you off to ungodly amounts before a big hit to rival those pesky PLD CDs. If a PLD gets a 40% dmg mitigation CD, WARs should be able to increase their total hit points by 40% : D. Just picture it now:

    WAR HP of 8k > IB for 1600 = 9600HP > Thrill up to 11520HP : D. I think there is a cap on HP @ 9999 atm, so they'd need to break it for this to really work, but it would be cool. And yeah no stacking IBs...you could see 13khp, even though it would only last for like 1 or 2s. Imagine a Graniteskin at those levels, something like 2500 hp in a shield lol. This would certainly add an interesting dimension for shielding-focused healers to play with in terms of timing and strategy.
    (0)

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