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  1. #21
    Player
    Moirear's Avatar
    Join Date
    Aug 2013
    Posts
    254
    Character
    Biuma Arvinda
    World
    Goblin
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Aenomaly View Post
    So the dungeon timer is trying make DF pointless, because instead of using DF, the point of the timer is to find static groups within our own server?? This is clearly not the point of the dungeon timer, what you said doesn't make sense. The dungeon timer is the speed up the pace of the group within the dungeon, for what reason i am unsure of. People say it is to keep the queues from becoming overcrowded, however I don't feel that is the case, and need proof. Otherwise they will remain a useless feature which creates the wrong mindset within the group.

    Aeno
    It's not about the queues, it's about the actual dungeon servers. You know how, when you have your entire party arranged, and enter the DF to go to a dungeon, and you have to wait because it's "reserving an instance"? In this case you're not queueing and waiting for more players, but for a spot on the dungeon server to open up. Congestion on AK was so bad that they changed the GC quest to send people to Aurum Vale instead, and they ALSO implemented an extra server because Amdapor was so packed with people who run there to farm tomestones.

    Just to explain: you have lobby servers which handle people logging into the game, then world servers which hold thousands of players in the persistent world environment, and you also have seperate servers for instanced duties like dungeons.

    If I had to guess, the timers are in place so people can't idle or take up spots for too long on the instance servers in order for other people to also get a chance to play on them.
    (0)

  2. #22
    Player
    Aenomaly's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    41
    Character
    Matathias Aenomalus
    World
    Diabolos
    Main Class
    Arcanist Lv 50
    This subject isn't a dead horse, the reason it is being brought up again is because we are seeing the affects of the dungeon timer upon the player base and DF.

    The dungeon timer doesn't prevent douchebags from going AFK, they do it already, not having a group kick feature would prevent the afk. All the dungeon timer does is create a poor mentality within the groups, creating poor group dynamics and human interaction. We are still playing an mmo, so we need to realize that playing this game involves groups. Sadly this mmo has been largely pointed in a solo direction. Certainly it is bad players that rush ahead pull without listening and attack whatever they hell they please, but this promotes that, by creating a rush rush rush mentality.

    Aeno
    (0)


    Rock out with your rooster out.

  3. #23
    Player
    Sterob's Avatar
    Join Date
    Aug 2013
    Posts
    200
    Character
    Pomf Pomf
    World
    Tonberry
    Main Class
    Archer Lv 50
    i missed my might-be-the-first-100-titan kill because the timer run out (that was a DF group)
    (0)

  4. #24
    Player
    Errant's Avatar
    Join Date
    Oct 2013
    Posts
    8
    Character
    Mats Hummels
    World
    Faerie
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Sterob View Post
    i missed my might-be-the-first-100-titan kill because the timer run out (that was a DF group)
    Happened to my DF Titan group as well (3% best attempt). I made my own pug the next day and got him down in 2 pulls.

    It was always the same 1~3 people making mistakes and costing valuable time, a time extension is no guarantee that these people will have it figured out. 90 Min is enough time for everyone to get themselves sorted out and try to clear the content.
    (0)

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