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  1. #1
    Player
    scate's Avatar
    Join Date
    Aug 2013
    Posts
    11
    Character
    Scate Mc
    World
    Durandal
    Main Class
    Lancer Lv 50

    the Time Limit for dungeons is unnecessary

    Yesterday, i use DF to "the aurum vale" , although had some mistakes in boss fight and WIP, but everyone still worked and learn conscientious and struggle. Unfortunate the time is over ,we didnt finish it and feel regret, but it is a funny journey .

    What is meaning of the "Time Limit " ? meaing you need to "rush"? or "if you need to learn fast ,or just get out "? if the time only 30mins, and the dungeons still have 1/3, what should you do? Stopping the players not the boss but the tiresome design from DEV. "Time Limit" is not funny or interest but gloomy.
    (2)

  2. #2
    Player
    Syncness's Avatar
    Join Date
    Aug 2013
    Posts
    108
    Character
    Wexism Sync
    World
    Tonberry
    Main Class
    Conjurer Lv 50
    I think it might've seen a precaution to people bugging bosses and taking their sweet time at it (soloing for example).

    But for some dungeons, 90 minutes is tight for people that are doing it for the first time.
    (7)
    Wexism Sync - Tonberry (JP) - Eikon
    http://www.xivarmory.com/character/2501717

    WHM Healing Spreadsheet
    http://forum.square-enix.com/ffxiv/threads/107651-WHM-Healing-Spreadsheet

  3. #3
    Player
    NaruWhitehelm's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    26
    Character
    Naru Whitehelm
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    There is a Separate Server for Dungeons and only so many "Instances" of a dungeon can exist at one time the time limit prevent people from getting in a dungeon then going AFK or just goofing off stopping others from being able to que in because they are "holding" a spot. Best explanation I can do, hope that helps.
    (17)

  4. #4
    Player
    Lisotte's Avatar
    Join Date
    Jun 2013
    Posts
    339
    Character
    Lisotte Poena
    World
    Sargatanas
    Main Class
    Warrior Lv 80
    In my experience, long before you'll hit the time limit someone will ragequit and that leads to everyone leaving.
    (4)

  5. #5
    Player
    MaFi0s0's Avatar
    Join Date
    Sep 2013
    Posts
    133
    Character
    Karma Getsome
    World
    Kujata
    Main Class
    Arcanist Lv 60
    My guess is its to keep the DPS in check.
    (0)
    I Can’t Believe It, Miqo'te got some ass, I wanna see it. Roegadyn got a ass, It ain’t a secret.

    HC NEET represent!

  6. #6
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    The time limit for dungeons is very necessary, to prevent people from tying up instances forever.

    Seriously. Every dungoen has an extremely generous time limit- it in no way forces people to rush.
    (3)

  7. #7
    Player
    Aenomaly's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    41
    Character
    Matathias Aenomalus
    World
    Diabolos
    Main Class
    Arcanist Lv 50
    I completely agree, and have asked numerous times, what is the point with dungeon timers? I also know they are very generous and really there is no need to rush. But the timer creates the mentality, and for a game that relies so heavily on DF and pug grouping it is a horrible mentality to give to people. I have a scholar and marauder, so I hate the mentality the timer brings to the group. I barely have enough time to mark before dps is running in and pulling on their own. As a tank I hate this because my responsibility is to keep mobs off the group. As a healer it is damn stupid because I am wasting mp healing people who are taking unnecessary damage. People don't think to manage their hate anymore, which is a result of downing the mob as quickly as possible without taking into account this is a group effort. Sad part of it all is even when I let them do whatever and let the mobs go crazy the game is easy enough to where the dps can still survive.

    People say it is because they need timers to prevent tying up the dungeons, I don't understand this reasoning. Wow doesn't have timers in dungeons, not that i can remember it has been like 5 years since I last played. Such congestion isn't an issue in WoW, why would it be in this game?

    I wish they would remove the damn things, they are a silly implementation that does nothing but make pugs even worse then they already are to begin with.

    aeno
    (0)

  8. #8
    Player
    Johnist's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    839
    Character
    C'mohn Nunh
    World
    Coeurl
    Main Class
    Lancer Lv 60
    The Dungeon Time Limit (and all instances for that matter) is there so that players are encouraged to try to find a group of 'friends' with like schedules so that they can play the dungeon content with. If you don't learn the strengths and weaknesses of the players you play with, you will never progress through end-game except out of pure luck.

    Quote Originally Posted by Aenomaly View Post
    So the dungeon timer is trying make DF pointless, because instead of using DF, the point of the timer is to find static groups within our own server?? This is clearly not the point of the dungeon timer, what you said doesn't make sense. The dungeon timer is the speed up the pace of the group within the dungeon, for what reason i am unsure of. People say it is to keep the queues from becoming overcrowded, however I don't feel that is the case, and need proof. Otherwise they will remain a useless feature which creates the wrong mindset within the group.

    Aeno
    Proof? PROOF!? YOU WANT PROOF!?

    Okay, how about having to add Duty Finder Servers exclusively to handle the load of WP and AK for the added Philos and the increased Mytho?

    Quote Originally Posted by Eightbit View Post
    A lot of the mid level dungeons are tight on time. Partially I think some has to do with gear, some to do with people learning, and some dungeons just seem long. I hated the time limit until I hit 50 and now it is rarely an issue unless the party really sucks. I think at most give some of those mid tier dungeons a few extra minutes and call it good.
    I didn't encounter any issues with the time limit until I hit the SIDE DUNGEONS (Primarily Sunken Temple of Qarn, Cutters Cry, Dzemael Darkhold, Aurum Vale). The main story dungeons are easy, but the side dungeons threw the difficulty wrench into overdrive for their starting level without having already experienced the dungeons.
    (0)
    Last edited by Johnist; 10-21-2013 at 02:34 PM.

  9. #9
    Player
    Aenomaly's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    41
    Character
    Matathias Aenomalus
    World
    Diabolos
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Johnist View Post
    The Dungeon Time Limit (and all instances for that matter) is there so that players are encouraged to try to find a group of 'friends' with like schedules so that they can play the dungeon content with. If you don't learn the strengths and weaknesses of the players you play with, you will never progress through end-game except out of pure luck.
    So the dungeon timer is trying make DF pointless, because instead of using DF, the point of the timer is to find static groups within our own server?? This is clearly not the point of the dungeon timer, what you said doesn't make sense. The dungeon timer is the speed up the pace of the group within the dungeon, for what reason i am unsure of. People say it is to keep the queues from becoming overcrowded, however I don't feel that is the case, and need proof. Otherwise they will remain a useless feature which creates the wrong mindset within the group.

    Aeno
    (2)


    Rock out with your rooster out.

  10. #10
    Player
    Eightbit's Avatar
    Join Date
    Sep 2013
    Posts
    116
    Character
    Eightbit Ho
    World
    Malboro
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Syncness View Post
    I think it might've seen a precaution to people bugging bosses and taking their sweet time at it (soloing for example).

    But for some dungeons, 90 minutes is tight for people that are doing it for the first time.
    A lot of the mid level dungeons are tight on time. Partially I think some has to do with gear, some to do with people learning, and some dungeons just seem long. I hated the time limit until I hit 50 and now it is rarely an issue unless the party really sucks. I think at most give some of those mid tier dungeons a few extra minutes and call it good.
    (0)

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