Quote Originally Posted by Enkidoh View Post
This won't happen as the Armoury System is too much an engrained part of the game.
What is it "Engrained" into because classes are utterly useless once you unlock your first job, the stat boost is too good to ignore for the paltry cross class skills you get (And if the live letter is to be taken seriously they sound like they want to make more class skills accessable even with jobs)
The only thing they would need to do is start the current jobs out in their respective guild "Marauders, Pugalist" hell the storylines for the classes STOP as soon as you unlock a job as well, SE has done a good job at defeating the purpose of classes allready themselves it would take a few minor tweaks to make it work and only have a single set of jobs share the same storyline to a point (Summoner, Scholar) as they also branch off storywise.

The class system does nothing but hamper the game and is pointless in the game they have created it was next to useless in 1.0 asides a few situations where the best of the best found a use for them for cross class abillities, even those players now see no point in the class system.It does nothing but hamstring giving the jobs themselves a unique flavor, a Scholar and Summoner share too many abillities in common from their class origin making them feel very samey even if they play very different rolls within a party they still have 3/4's the same abillities.

On the point of 1.0 democracy...they haven't shown us they are very likely to cling to anything 1.0 players enjoy as they consistantly change systems that people enjoyed from 1.0 why would the class system be any different?

As much as you want to say it's "Engrained" into the game asides the few storylines and mentions on the games website both are easy to ammend, the "Class" system is not a "Selling point" the "Armory" system is, that the class system is just a small part of.