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  1. #1
    Player
    SekhmetM's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    291
    Character
    Sekhmet Mubarak
    World
    Cactuar
    Main Class
    Gladiator Lv 60

    ITT: We Discuss New Classes and Jobs

    In this thread, we discuss new classes and jobs. (I love hearing people's ideas)

    What new classes can A Realm Reborn offer?
    What type of gameplay mechanics do they have?
    How does it benefit "the party"?


    These are questions I ask myself when thinking of prospective classes for ARR.

    The other day while speaking with a few players in Mor Dhona, a person noted that a lot of the unique classes people suggest tend to arrive from Final Fantasy Tactics games. Most just want what Final Fantasy XI had, but in XIV form. Some want the unique skills past characters of Final Fantasy have had.

    What are your ideas for new classes for Final Fantasy: A Realm Reborn?

    An example of a new class/job chain I thought of would be Beastmaster's chain.

    Beastmaster (class) > Blue Mage (job)/Morpher (job).
    (0)

  2. #2
    Player

    Join Date
    Jul 2011
    Posts
    99
    Its been mentioned many many times already...

    But Musketeer (Musket..man/lady?) Would branch from Archer ofcourse, and be a pure ranged DPS class.
    Its gameplay mechanic, I'm thinking sorta like SWTOR's Sniper, without the lovely shield ofcourse...
    But using a rifle, and have to stay stationary for most of his abillities, while still being able to use a few abillities on the move.
    (1)

  3. #3
    Player
    kollwitz's Avatar
    Join Date
    Aug 2013
    Posts
    70
    Character
    Elyo Abybas
    World
    Shiva
    Main Class
    Bard Lv 52
    Quote Originally Posted by Kanash View Post
    Its been mentioned many many times already...

    But Musketeer (Musket..man/lady?) Would branch from Archer ofcourse, and be a pure ranged DPS class.
    Its gameplay mechanic, I'm thinking sorta like SWTOR's Sniper, without the lovely shield ofcourse...
    But using a rifle, and have to stay stationary for most of his abillities, while still being able to use a few abillities on the move.
    since there is a guild for musketeer in limsa lominsa it will be it's own base class with jobs branching from it.
    (4)
    Last edited by kollwitz; 10-21-2013 at 10:22 AM.

  4. #4
    Player

    Join Date
    Jul 2011
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    Quote Originally Posted by kollwitz View Post
    since there's is a guild for musketeer in limsa lominsa it will be it's own base class with jobs branching from it.
    Hmm thats true.
    So what could Musketeer be base class for... Hunter, Sniper, Scout, Guard, Ranger, Gunmonger (sp?).
    Yeah I'm kind lost there. If Musketeer already is a pure DPS class, then what could it possibly specialize into?
    (0)

  5. #5
    Player
    HumsterMKX's Avatar
    Join Date
    Mar 2013
    Posts
    1,252
    Character
    Helinin Landgravine
    World
    Masamune
    Main Class
    Fisher Lv 70
    Quote Originally Posted by Kanash View Post
    Hmm thats true.
    So what could Musketeer be base class for... Hunter, Sniper, Scout, Guard, Ranger, Gunmonger (sp?).
    Yeah I'm kind lost there. If Musketeer already is a pure DPS class, then what could it possibly specialize into?
    Well.. can spec into
    Sniper highly specalized single target high crit dps
    Cosair <- like FFXI
    Cannoneer AOE based dps with a support cannon rounds like, location AOE hot, debluff, bluffs.
    Marine hand weapon + 1 hand pistol. With support with abilites like Mantra, etc, boost crit rate, boost acc, etc. But all are on timers.
    (0)
    Heli's Black Market open for business. Sells black market items for your exotic needs.

    closed for business till further notice

  6. #6
    Player
    Engineer's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    426
    Character
    Matyr Gustav
    World
    Hyperion
    Main Class
    Arcanist Lv 51
    Quote Originally Posted by Kanash View Post
    Hmm thats true.
    So what could Musketeer be base class for... Hunter, Sniper, Scout, Guard, Ranger, Gunmonger (sp?).
    Yeah I'm kind lost there. If Musketeer already is a pure DPS class, then what could it possibly specialize into?
    Machinist (dps) & Chemist (heal)
    (0)
    My Hopes & Dreams for future Class/Job Implementation ----> http://imgur.com/a/fPpXO#0


    SE Please Add Machinist As A Pet Job. Musketeer/Machinist = Puppetmaster With A Gun.

  7. #7
    Player
    GilbertLapine's Avatar
    Join Date
    Aug 2013
    Posts
    403
    Character
    Malcolm Quill
    World
    Ultros
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Kanash View Post
    But Musketeer would branch from Archer ofcourse
    Yeah, this makes no sense whatsoever. Not only do the archers' guild and potential musketeers' guild not have anything in common that would lead to a natural lore transition, firing a musket is very little like shooting a bow. Someone who's mastered the skill for one is likely to do well at the other (i.e. they're both definitely dexterity-type jobs), but aside from a basic level of hand-eye coordination the disciplines of gunnery and archery are quite different in their mechanics.

    Luckily, unless I'm mistaken the "mentioned many many times" reference is to player speculation, and not any official statement. It would be rather disappointing if SE decided to needlessly lump together dissimilar jobs because they both happen to be non-caster ranged dps. If that were the plan, it would have made much more sense for all job types to share a base class (i.e. replacing ARC, CNJ, and THM with a generic "mage" that would branch into a job, MRD and GLD with a generic "fighter," etc.).
    (0)
    Last edited by GilbertLapine; 10-21-2013 at 04:28 PM.

  8. #8
    Player

    Join Date
    Jul 2011
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    99
    Quote Originally Posted by GilbertLapine View Post
    Yeah, this makes no sense whatsoever. Not only do the archers' guild and potential musketeers' guild not have anything in common that would lead to a natural lore transition, firing a musket is very little like shooting a bow. Someone who's mastered the skill for one is likely to do well at the other (i.e. they're both definitely dexterity-type jobs), but aside from a basic level of hand-eye coordination the disciplines of gunnery and archery are quite different in their mechanics.
    LOL, lighten up pal. You used all this just to bash that little sentence? really?
    And if you actually read a tiny bit further down, you would see, that a poster had kindly reminded me about the Musketeer guild in LL, so it wouldent be able to branch of Archer anyway.

    Next time, dont go all Mr.Angry Wiki expert on people, just for that little thing.
    A simple:
    Quote Originally Posted by kollwitz View Post
    since there is a guild for musketeer in limsa lominsa it will be it's own base class with jobs branching from it.
    Thats all it takes to make someone realise he made a mistake, in a friendly way.
    (1)

  9. #9
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    My idea?

    Get rid of classes and focus soly on jobs. Then we can never need worry about a class hindering the uniqueness of a job ever again!
    (4)

  10. #10
    Player
    Enkidoh's Avatar
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    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,274
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Jynx View Post
    My idea?

    Get rid of classes and focus soly on jobs. Then we can never need worry about a class hindering the uniqueness of a job ever again!
    This won't happen as the Armoury System is too much an engrained part of the game (it's even mentioned specifically on the FFXIV website - it's a selling point of the game).

    Also, correct me if I'm wrong, but didn't Yoshi-P actually ask us of this when he first took over FFXIV's reins - whether the Armoury System should be scrapped and a FFIII/V/XI style Job system replace it, or retain it but add Jobs onto the existing classes. 1.0 players voted overwhelmingly to keep the existing system, and hence classes were modified to allow them to fit better in with Jobs that extended from it.

    If you don't like it, that's democracy for you - 1.0 players spoke and the current system is the result, even if not everyone agrees with it. You just have to accept it and move on. Really, the class-Job Armoury System is a lot like the system in the original FF, where you have a starting Job and then upgrade to an advanced one halfway through the game. A little perspective is what's needed.
    (2)
    Last edited by Enkidoh; 10-21-2013 at 12:46 PM.

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