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  1. #21
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    Catapult's Avatar
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    Thal Icebound
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    Ravana
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    Dancer Lv 100
    Quote Originally Posted by Carpe View Post
    So in my mind they were just one of the many things that the dev team couldn't implement in time for the release.
    Either that, and/or they thought they would hold it back for the first expansion pack.
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  2. #22
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    Quote Originally Posted by Carpe View Post
    I doubt paladin or any other jobs will have a guild. Remember jobs are not the same thing as classes. A job is going to be unlocked from a quest and it'll gain abilities from quests:
    I should hope they do. I really don't want to play another 7 years of mostly generic class lore. I look forward to seeing FF job lore built on in every FF that includes them. I've seen a lot of the jobs' stories to 36, and I'm just not that interested in seeing them continue to be focussed on. If I have to choose between hearing more about Woodwailers or starting to hear about the Order of Dragoons, it's not even a competition. Screw lancer. A Woodwailer is something you go play some startup random MMO to be.

    I want to see all the class guilds be fundamentals and starter content, then the bulk of the game's lore to be about what we play FF for.

    Maybe all the job guilds should go in Ishgard and take their rightful place at the top of the game.
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    Last edited by Peregrine; 05-31-2011 at 04:10 PM.

  3. #23
    Player
    Catapult's Avatar
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    Thal Icebound
    World
    Ravana
    Main Class
    Dancer Lv 100
    Regardless of whether or not the new jobs get their own guilds, we do know something else.

    Changes to the game mechanics and such thus far have been built in to the game's lore rather than just being implemented. When the jobs are introduced, it would be very out of character for the current dev team to not ensure they have their own lore and stories surrounding them for us to experience.

    Personally, I expect the jobs to not have physical guilds, but something else. Exactly what, I'm not sure yet.
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  4. #24
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    I fail to understand a logic behind a guild for jobs. The guilds are class guilds. Jobes are going to be sub-divided specialties of there respective classes. Thats how I took it at least. My first thought is that they plan to have 2 jobs for each class, but that assumption only.

    Made up example here. Gladiators have a quest to unlock either dark knight/death knight or paladin/white knight. why would they both need there own seperate guild? there both gladiators. They are simply gladiators o different specialties or different directions.
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  5. #25
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    Thm really throws a wrench into the job system and will be the hardest to make sense of the decisions.
    Blm and smn are classically elemental in nature.
    Whm is counter cultural to thaumaturgy.
    Red Mage- plausible. Wrong weapon though, hard to define a real party role.
    Time Mage- plausible, potentially game breaking to give thm hastes and meteor.
    Blue Mage-plausible
    Dark knight- hard to argue an entire change in discipline.

    I'm going to guess time Mage. Emphasis on boosting performance of party members.
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  6. #26
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    Quote Originally Posted by Coglin View Post
    Made up example here. Gladiators have a quest to unlock either dark knight/death knight or paladin/white knight. why would they both need there own seperate guild? there both gladiators. They are simply gladiators o different specialties or different directions.
    makes no sense for dark knights to associate with paladins in the same guild. They are opposite cultures and mentalities.

    Just as monks and pugilists really would have nothing to do with each other. Totally different things.
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  7. #27
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    Ichi's Avatar
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    Mar 2011
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    Limsa-Lominsa
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    Character
    Ichi Cero
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    There's some pretty big leaps in this thread. I think it's hard to argue that at least when it comes to the mages the most logical assimilation is CON => BLM, WHM; THM => RDM, DRK.

    BLM WHM because clearly they have the -na spells, protect and shell and elemental nukes.
    RDM DRK because they debuff, cure and absorb, just cuz drk was a warrior type in one game doesnt mean they can't make dark mage or death mage or w.e ffish they want to come up with. I don't really see Time Mage as logically stemming from THM, maybe Arcanist though, so I'm still on the boat of ACN and MSK are planned 'classes' and not jobs.

    then again im just speculating too.
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    Credit for the Elezen artwork goes to Naerko: http://naerko.deviantart.com/

  8. #28
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    Quote Originally Posted by Peregrine View Post
    makes no sense for dark knights to associate with paladins in the same guild. They are opposite cultures and mentalities.

    Just as monks and pugilists really would have nothing to do with each other. Totally different things.
    They have alot to do with each other, they come from the same base class. thats like saying a cowboy hat is a hat. A baseball cap is not a cowboy hat, therefore a baseball cap is not a hat. they may be very different, but they are still both hats. Just like paladins and dark knights are both sword/board tanks, one just happens to thrive on the holy path of light, and the other the questionable path of the line between life and death as a thm does.
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  9. #29
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    Quote Originally Posted by Coglin View Post
    They have alot to do with each other, they come from the same base class. thats like saying a cowboy hat is a hat. A baseball cap is not a cowboy hat, therefore a baseball cap is not a hat. they may be very different, but they are still both hats. Just like paladins and dark knights are both sword/board tanks, one just happens to thrive on the holy path of light, and the other the questionable path of the line between life and death as a thm does.
    Uh no that's like saying people who wear cowboy hats and people who wear top hats are pretty much the same.
    Except they're pretty much the opposite of each other and wouldn't be caught dead with each other.

    Paladins and dark knights are polar opposites. If the paladin guild found out you were also a dark knight, they should give you **** for it.
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    Last edited by Peregrine; 06-03-2011 at 04:12 AM.

  10. #30
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    Quote Originally Posted by Peregrine View Post
    Uh no that's like saying people who wear cowboy hats and people who wear top hats are pretty much the same.
    Except they're pretty much the opposite of each other and wouldn't be caught dead with each other.

    Paladins and dark knights are polar opposites. If the paladin guild found out you were also a dark knight, they should give you **** for it.
    I was comparing hats for example, people wearing hats is irrelavent, and illogical to compare, not to mention the fact that you sit here and make prejudious assumption about the people that wear hats. Now like I said previously, they are both a sword and board tank class. Just like both of the afor mentioned were hats. You want to change that from the objects to the people behind them, which makes no sense. By that same definition you created, your prejudging the players based on there classes, as well as stateing that players that play paladins and players that play dark knights are fundimentaly different people. You base this information on what?

    Secondly you claiming the paladin guild would do what? The conjurers guild seems to have no problem with the fact that I am a thm also. Where did you find this lore?

    This is a game based on not only the ability to level various classes, but it promotes it. So your telling us, because in your mind, some classes are not similar, we are not aloud to be related or shared ?
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