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  1. #28
    Player
    Kevee's Avatar
    Join Date
    Jun 2013
    Posts
    700
    Character
    Virtual On
    World
    Leviathan
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Supersun View Post
    For example if you are forced to clip an 18 sec DoTs by 1.5 sec each time you are essentially making it cost 9% more MP to keep that DoT up
    You can't reliably say that due to the way DoTs work.

    If there's 1.5s on the timer, you could have potentially gotten your full MPs worth of damage. So, yeah, you're refreshing the debuff earlier than if it ticked at .0~1s left on the timer, but you still got your full MP worth of damage.

    I always try to clip between .999~-0 on the timer. That is, not when it shows ONE on the debuff. A 1 on the debuff means 1.999~-1.0~1. The debuff won't have a number on it during that time. As panda said, we're all human and it varies on fight to fight. At most, I clip at ~1.5-1.99999~s(so it shows a 1 on the debuff timer).

    Exception is RS/Foe Req DoTs, which you have to let fall of completely.
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    Last edited by Kevee; 10-25-2013 at 12:37 AM.