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  1. #26
    Player
    Aratak's Avatar
    Join Date
    Oct 2013
    Posts
    18
    Character
    Kasia Halha
    World
    Cerberus
    Main Class
    Lancer Lv 50
    It seems DOT's are ticking based on servertiming (every 3 seconds if I'm correct). So every 3 seconds all mobs that have DOT's applied will receive damage. Note that the application of DOT's onto mobs is not synchronized with servertiming since the application originates from pushing hotkeys by players.
    So you would want the timegap between falling off and reaplying a DOT to be as narrow as possible to reduce the chance that a servertick ends up in that timegap. That can obviously be done via increasing skillspeed (assuming a fixed rotation).

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    Last edited by Aratak; 10-24-2013 at 09:56 PM.