Depends on the DoT.DOT fallacy: skill speed improves DOT uptime. The actual damage delta (due to server DOT timing) is variable and more of a simulation exercise than anything. For a modeling exercise, DOT damage is increased directly with increased uptime.
Edit: Clarification: the fact that SS does not increase tick rate would be more impacting at higher values of skill speed -- e.g. after the SS stops improving uptime. However, for practical values of SS, it improves uptime.
Bio II for example has a 30 second duration. The default 2.5 GDC divides cleanly into it and each additional GDC reduction up until 2.4 either forces you to sacrifice Bio II uptime or clip your Bio II early.
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